This update is back on the main branch! If you are on the beta branch, you will also be updated to this version automatically.
Here are some things that are new this week:
Added level 18 preview
This preview can be found in the legacy museum. It is a technical test and is rather unoptimized, it is not very playable either. More details for it will be coming next week when we (hopefully) drop it.
Added several new liquids
Luka's almond water brew, K3 Rizz soda, Grim's Kvass, NotASDF's Cashew Water, and Buzti's Backrooms Brew have all been added. We named them all after our playtesters. Thank you Luka, K3, Grimnee, NotASDF, and SherlockBuzti!
Added 3 new songs
Just like last week, we have more songs from LunaNightZ! These are ambient themes for levels 23, 36, and 369. They're quite calming. Visit Luna's soundcloud at https://soundcloud.com/zerobladerising
Released frowner from his house
Frowner has been released from the house in the boiler room! Just like in the old days you can now take frowner to other areas of level 5. How sweet...
Now, if you were on the main branch you'll get a ton of other stuff from past beta updates:
Added tons of new music and ambience
With the help of our lovely playtester and contributor LunaNightZ, we have added many new music and ambience tracks to levels. Among these are themes for level Critical, level Theta, level 25, and many more.
You can visit their Soundcloud at https://soundcloud.com/zerobladerising
Revamped MEG base alpha

This is the third iteration of the MEG base. Featuring all new entrance rooms, lounges, offices, and bathrooms, this iteration is quite expansive. All of the MEG features you know and love from the old base are still here. There are new NPCs and even an MEG cat!
Revamped BNTG trader's vault

The level 1 BNTG base is the largest base in-game! Featuring 12 shops and many other buildings, it contains all sorts of goodies to buy and sell. Now the base has gotten a graphical rework, with much more rubble and many more dirty surfaces. Canopies instead of cubic geometry, and trims instead of straight edges. The base as a whole is a bit darker now.
Revamped level 22
Level 22 has gotten a light revamp, putting more realistic rubble in place of rubble that comes out of no where. More dirt and grime leads to a more ruined atmosphere. In addition, many of the walls are now concrete, giving it a varied feel.

Added Level 369
Back a few updates ago we added Level Theta. It was created by a member of our discord named Gatchi13. They did an awesome job sculpting the level in Unreal Engine and then we revised it and put it in-game. So, we did it again. In fact, anyone can submit their levels, as long as it meets our quality standards. Join our discord if you're interested!
Level 369, made by our discord user Dave, is based on the Backrooms Fandom version of the level. It's a large grassy complex of concrete halls, often talked about as "The Grassrooms". Calming wind chimes play in the background. There are three exits. One to level 9 via a key door, one to level 18 via a vine, and one to level 8 via a rocky area. There are physical windchimes that the player can interact with, and also physical vines that the player can crawl up. There are many fruits and foods as well scattered around the outskirts of the level.

Added...gun...skins?
It sounds like a dirty word these days, but I'll tell you, "no microtransactions, ma!"
Jokes aside, there are now 10 new gun skins in this first set for the AS-VAL, AKS-74U, AK-47, MAC-11, and M4A1. These can be purchased in the Guns n optics n ammo shop in the frontrooms. Again, no microtransactions, just a highly requested feature bought with in-game money.

Added new balloon sounds
Our discord member @SherlockBuzti made three new balloon noises! And yes, it is an actual recording of a balloon popping.
Buffed most entities
A lot of balancing changes have occurred this week. Previously, many entities that were quite large only took a few shots to disable. This is no longer the case. About 2/3s of the entities have been buffed to make each encounter feel like a real fight.
Raised prices of many things
The shacks in Shack Storage, the building supplies in Moe's Building Supplies, and some other items have all gotten a bump.
Rebalanced the clump wheel
The individual token payout sectors have been decreased from 10->6 and from 5->3. This is only the start of the clump wheel's long journey and shaping into a fair game element.
Improved Smiler AI
Instead of chasing you around the map infinitely, Smilers now have a set radius where they disengage like most other entities. They aren't all-knowing any longer! They also engage at a shorter distance.
Hardmode changes
For those who don't know, hard mode can be ticked on in settings when you're in the frontrooms. This gives a hardcore experience with all sorts of buffs/effects. Now, when you die in hard mode you'll get sent back to the frontrooms. Not only that, but the vault will now have limited quantity in hard mode!
Added several new areas to the poolrooms
The 9-map poolrooms complex is here! Full of new and freshly revamped maps. A full list of maps is:
> (New) Poolrooms entrance area
> Sprawling poolrooms
> (New) Poolrooms showers
> (New) Water-filled desert
> Dark poolrooms
> Dead-end house
> Hotel pool
> Red poolrooms
> Dead-end pool neighborhood

Added a new procedural area to Level Critical
An infinite hotel complex has been added to the front of Level Critical. It has red neon theming like the rest of Level Critical, but is much less ruined.
Questionnaire questions are now checked by default
In the beginning of the tutorial, the questionnaire questions are now checked by default to prevent folks from accidentally leaving them unchecked.
Here are a few rapid-fire changes:
Added lactose-free lucky o' milk
Added a new song to level 480
Fixed a small bug with the ammo boxes
Fixed a bug with the full auto scrap bug
Fixed a bug with ammo boxes
Fixed some achievement issues
Fixed a level 9 house collision bug
Added a hive entrance in level 8
Removed poolrooms devrooms entrance
Buffed AK-47
Fixed wretch and mangled ragdolls
Buffed M1 Garand
Buffed most entity health
Disabled windows in the indoor playground
Nerfed G28
M1 Garand ejects bottlenecked casings
Added more details to the level 10 houses
Fixed level 5's elevator
Compressed 200+ textures and audio files
Fixed glitchy rocks in level Critical
Improved the new level 9
Increased clump pull time
Fixed level 1's sports card trade-in
Sports cards can now be added to the inventory
Nerfed Taurus Raging Bull
Nerfed AK-47
Nerfed Mac-11
Fixed Level 13 entity pileup
Added the legacy museum to the normal hub
Fixed chicken sandwich hand positioner
Replaced poolrooms ladder
Moved showers and sinks in the poolrooms to be at a better height
Level 3999 challenges UX has been improved
Jumpscare achievement fixed
Fixed book hand positioner
Fixed bad spawner in level 13
Buffed brown hounds
IN OTHER BRVR NEWS
The only piece of news we have to report this week is that BrVR is now full price again after a wonderful Spring Sale.
Join our discord https://discord.gg/Px6jpjFEt6
Wishlist our other game Bread or Dead VR
https://store.steampowered.com/app/2380600/Bread_or_Dead/
