Hello BrVRers! As we approach our full release in July, the updates may become a bit smaller. We'll be tidying up for the big day as we also work on our other game. However, we still plan to put out weekly updates. So, here's some new features:
Added semi-auto/full-auto switchers to many weapons
A long-awaited feature, you can now switch between semi-auto/full-auto on the AK weapons, m16, As-Val, and Mac-11. Single fire is the way to go for long-range shots.
Revamped the entire level -0
This level is an odd one out in the Backrooms Wikidot, so we made it equally as weird in BrVR. Glitchy walls, odd colors, and a disorienting environment all contribute to the level. There are also some entities, but they're locked away in rooms where they can't get to you.
Added several rooms to the end of level Run Dash Run
This should (hopefully) freshen up the level for speedrunners. There are a few new rooms at the end of this level that fade into a more "hotel" vibe. It's very cozy, but there's also a liquid slime to kill.
Added more pipes and props to arena2
It now looks more like its reference level, pipe dreams. There are many more pipes now, and some other smaller additions like vents on the walls.
Added a bunker to the middle of arenalevel10
This also gets rid of the walls that I added earlier. This bunker is filled with boxes, bricks, and crates. It's a great path to try to avoid the entities.
Redid the front desk of level 188
A major overhaul! 188's front desk was previously just a desk and a monitor, now it's a grand lobby with rugs, chairs, tables, and better lighting. Some other rooms have been added to the level as well.
Put the old frontrooms in the gallery
Ah yes, old BrVR stuff. You can now relive the days of the green walls and the server room.
Hounds can now spawn with purple hair
"emo" hounds we call them, the edgiest of the entities. They are a 1/30 chance to spawn over normal king hounds. They aren't any different other than their hair color.
Alright, bye BrVRers!
