Hello BrVRers! Some big changes today knocking features off the roadmap!
- Added infinite level 0
There's an exit to the normal level 0 with extra particles that used to lead to level 1. Now, this exit leads to an infinite, random area with all of the staples of the original backrooms. No entities, just your fears (we may add some in the future though). This infinite area has 3 biomes that can spawn randomly. The first is level 0.2, a fancier version of level 0. Second is the atrium, a taller area reminiscent of some *art*. Third is the expanse, reminiscent of the area from the normal level 0 locked behind a no-clip wall. In addition to those biomes, there are other areas that can spawn randomly like red rooms, rooms with lockers, rooms with radios, and more. Lots to explore!
- Added loading screen tips
These are on by default, however can be turned off in the gameplay settings at the very bottom. The tips themselves are trivia from the MEG about all kinds of things. There are 15 in total.
- Wiped any reference of the backpack in the tutorial
The backpack is now fully an unlockable and isn't referenced any longer in the start area of the tutorial.
- Ammo maker improvements
The ammo maker on level 1 now has improved proportions, a larger screen, black powder and firesalt, and all kinds of other small UX improvements. In addition, an empty magazine now spawns with the ammo.
- Sandbox hub revamp
More trims, lights, and an all-out graphical redo for the MEG base there.
