Welcome back BrVRers!
Redid walking, running, and climbing physics
There's more acceleration when walking, turns are more sharp, and climbing is stabilized. Also, there is less bounciness on the body.
Added another mile to Level RUN
This one features light rings, "knockdownable" doors, a cave section, and a surprise ending. There are also some fixes for level RUN's obstacles. Previously, you could sidestep a few that you can't now.
Completely reworked the wrist communicators
The player now has two wristwatches instead of the MEG wrist communicators. The amount of features is pared back considerably, allowing you to only see your wallet, MEG exits, current time, and current level.
Added some foliage to level 94
Ah yes, the tranquil animated kingdom. There's now some grass, and trees, and trees, and grass, and you get the picture.
Added the m16 rifle
A classic military rifle now put to use in the backrooms. Its high fire rate and damage make it effective, but it does have a good deal of recoil.
Added the Vector SMG
You might think that this is a Kriss Vector, but no! It's a "Casino Chris" vector, based on a popular skin-stealer. You can find this low-recoil smg in the level 5 casino, alongside Chris.
Added some new areas to level 188
A few new rooms, mostly hotel rooms but also some hallways. The lighting has been improved here as well, and there are fewer entities. Another new addition is an outlook to the "outdoors" of level 188.
Added the M1A rifle
This 30-round marauder is very similar to the M1 Garand, but grey. It makes its home in arena mode only as of now.
Fixed some incorrect footstep noises
Stepping on some carpets would play the concrete footstep sound, and stepping on some wood floors would play the carpet footstep sound. This is now fixed.
Fixed culling issues with oak trees
Sometimes, they would just disappear at long distances, this is no longer the case.
Did more animations for the revolver
An animation for the speedloader going into the revolver and an animation of the wheel spinning when the hammer is cocked back have been added.
Changed some level 94 materials
Added some macro variation and better normals on the ground.
Hid many objects inside of lootable drawers
Sneaky scavengers will revel in the fact that there are now hidden coins and money inside the drawers on level 5.
Improved the BAR magazine's bullet mesh
Self explanatory.
Thanks for the read, and happy belated Easter. Bye!
