Sorry for the delays but I've been working on a complete overhaul of the enemy AI recently. It'll be gradually rolled out and this will be the first step. A ton of firearm-related changes, so have fun shooting up some entities!
- Added a new entity: Deer, animals that you can hunt on level 62 (there's a sniper rifle in the closet)
- Revamped level 62
- Added a new entity: Facelings with guns. They'll shoot at you if you shoot at them.
- Added a new entity: Skin-stealers with swords. Like the facelings, they won't attack unless provoked
- Added sandbox cylinders: A collectable that will unlock items in sandbox mode
- New models for the laser sight (it's now a red dot) and the suppressor which can go on any firearm now (except the AK-74, I forgor that one)
- You can now hold the 1911 with two hands
- Improved the audio and magazine of the G28
- You can now quickly reload any firearm be waving the new mag close to the one in the gun (the AK is special because it has an ejection button you hit with the mag)
- Level 2 is greatly expanded and the lighting looks much better
- Added a back-alley to level 5 that leads to the suites and has a dining room and storage area
- Added a new room to level 3 because why not?
- The flashlight is a bit dimmer and the light is in more of a "circle" shape now
- Added next test, a place to try out new AI mechanics
- Added even more blu lober, you people can't get enough of that!
- The ammo counter for the revolver is on the side of the gun now
- New particle effects for firesalt grenades
- The shotgun charging lever is animated now
- You can't eject shells from a revolver using the button anymore. Use the ejector rod instead
- You can shoot yourself now (epic feature)
- New music in the tutorial
Hope you enjoy the new update, have fun out there and don't forget to marinate your skin-stealer meat before you eat it! Bye.
