This is a fun update: We have a revamp, a new level, and a level preview all in one. Here they are:
Revamped level 39
Level 39 has gotten a complete facelift. It's now much smaller, however that means that it looks much better and is significantly more optimized. There are now wild hounds and two exits instead of just one. New ambience is present as well.
Added Level 130
Level 130 is a new procedurally-generated level which takes the form of an infinite labyrinth of pools. There are several different types of hallways that can generate, and even some rooms with random loot. There aren't any entities (the wiki called for dullers but they're difficult to do on procedural levels) so you can explore freely to your heart's content.
Added Level Negative 4 Preview
A new preview for Level Negative 4 has been added. It is significantly more built out than the previous version, but as of now it's very laggy and the lighting isn't very good. Those issues will be ironed out soon. Remember, you can access level previews by going to the hub, to the legacy museum, then to the test map and looking behind you.
Here are some rapid-fire changes:
Worked more on the bolt interation for the mk3 rifle
Made a couple of new airhorn reactions
Improved M1 Garand and M1A hand-holds
Added some particles to the PoolroomsSand exit
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