We are preparing to implement the second half of the gameplay loop in Disinfection: the Afterlife.
Death is not yet the end for you, as you have been absorbed into the infection itself and your consciousness still persists. Soon you will be able to undo some of the damage the infection has done, but be careful... You may still lose your mind and become one of the infection's horrifying creations!
The Afterlife:
The Afterlife has been given unique ambient and Infection Source sounds, as well as some new visual effects when you get closer to the Infection Source. These are to let players know they are too close to the Infection Source or the "Seekers". Getting too close will slowly degrade your consciousness until you truly become one with the infection, perhaps even turning into one of its creations.
The basics for this first Afterlife mechanic are implemented, for the gameplay implementation(s) for patch 0.07b.
The Infection Source also has been made less easily visible and has been given new visual effects.
Hiding:
Players can now hide from the monsters by crouching in the back of most rooms. A visual vignette infection-like effect will be visible if you are hidden.
The AI has been updated and the Hunter will now lose track of its target if said target is hiding, unless the Hunter has a line-of-sight to the target player or if the Hunter is very close by.
This should make it easier to survive hunts, especially on higher difficulties.
Bugfixes:
- Fixed the player rotating 360 degrees when interacting with an interface,
- Fixed player flashlight staying off for too long when an Event happens and an hunt starts at the same time,
- Possible fix for dropping currently held Tool/Weapon when leaving an interface,
- Possible fix for client-side invisible Tool/Weapon when interacting with an interface,
- Fixed the Hunter not being able to reach into the medium Life Support,
- Fixed the Hunter AI breaking when current target hides,
- Fixed crash when spawning Medium Life Support,
- Fixed missing collision in some decorations,
- Fixed Infection Source only infecting one node sometimes, thus keeping the Reprogrammer disabled,
- Fixed Infection Source not increasing evidences if it cannot roam,
- Fixed too many hunts due to hiding areas having wrong coll. layer, aggro-ing the infection,
- Fixed the infection still spreading after having killed the infection source.
Polish:
- Made the Eye Event aggro a little faster,
- Made light flickers more aggressive and faster.