Fixed some minor issues in the level generator patterns,
Fixed bug in level generator that would in rare occasions cause double doors
Fixed bug in level generator that would in rare occasions cause rooms to be placed wrongly, causing clipping,
Fixed client-side players being able to access the Mission Control interface outside of missions,
Fixed the Chiller not turning off its effects when it is picked up whilst the player already holds a tool,
Fixed Chiller freezing effect not resetting when Chiller is picked up mid-charging,
Fixed Chiller client-side jitters,
Fixed Tools and Weapons blocking player movement, now Tools/Weapons are pushed aside by players,
Fixed client-side footsteps not changing to the 'sticky' version in infected areas,
Fixed player flashlight & lens-flare effect not hiding when player has died,
Fixed Infection Eye Event getting angered by spectating/ghost players.
Polish:
Adjusted graphics settings, Medium is now lighter on hardware and High setting is now more like the former Medium setting. The new settings should improve overall performance.
Changed some wrong values in Low graphics setting, performance should be improved.
Only hard missions will have an 'unknown' password now,
Infection Source has new model for the Afterlife vision,
Infection Eye Event now spawns and looks around for players,
Infection Eye Event now triggers hunts when a player stands too long in its sight,
Infection Eye Event now synchronizes fully between players,
Added new player sounds for breathing, panting, choking and getting killed,
Player now pants when out of stamina,
Made crouch animation much faster and responsive,
Adjusted infection death animation so the player's body doesn't stick out of the ground,
When a player dies from oxygen deprivation their corpse now stays visible & keeps laying on the ground,
Team Rank is now calculated from the average of all team member ranks,