Fixed Nano Pattern Detector not stopping scan when picked up whilst holding another tool,
Fixed mouse inverting in Afterlife (spectator) mode,
Fixed infection making 'hurt' noises when aggro'd by the wrong Weapon, instead it will only make hunting noises in such a scenario,
Improved Hunter door detection, so it moves through closed doors less.
Polish and Content:
Redesigned Afterlife visual effects for improved visibility. Environment shows up in blue wireframe with a less extreme scanning effect. Players, Tools/Weapons and Ship Systems will show up in green pixels, infection in red pixels. This change is in preparation for the Afterlife gameplay implementation.
Polished infection glitchy screens to be more glitchy and creepy,