New Additions
- Ninja (Unit)- Gain +LV permanent attack when defeating an enemy unit. Can only have 1 HP
- Cake (Item)- Spawn a cake slice at the start of battle that grants a bonus +2/2 when consumed
Balance
- Made last 5 rooms give enemy bonus HP and Damage (and added very cool screen effect)
- Changed Magic Wand item a later unlock
- Changed Coffee Cup item to default item
- Changed Vampire unit to 3/2
- Buffed Farmer unit to 4/2
- Buffed Angel unit to 3/1
- Buffed Hedgehog unit to 5/0
- Slightly lowered Imp enemy HP scaling
- Slightly lowered Bull enemy damage scaling
- Changed Coffin enemy to not spawn bat on turn 10/10
- Made T2_10 easier
- Made T3_3 easier
Bug Fixes/QOL
- Fixed the scroll bar shaking after having a long list of records
- Fixed the text alignment on map during the tutorial
- Fixed a bug where your selected map icon would change after game update
- Corrected typo in tutorial
- Made the camera not scroll way past the goal when you get to the end game
Extra Thoughts
Steam isn't 100% clear if I will be able to release to the public tomorrow, but if it works out I hope to release Automoji mid-day on 3/15/22! I am to the point where I am proud of Automoji as a base game and very excited to release into Early Access. I find myself struggling to balance because as a sample pool of 1 person, it's tough to decide when gameplay needs a change vs. when I need to get gud. I have a few additions in mind for the general game loop, but I want to see some feedback before I go crazy adding in new shop types, enemies, or items.
I hope everyone has as much fun playing as I have had making Automoji! This next week is going to (hopefully) be very exciting. Thank you for reading, and have a good one.
