Our first update since releasing into Early Access focuses on improving balance of a few particularly lethal encounters. Here's the full list of changes:
v0.36.0
General
- Reduced the lethality of a number of encounters
- Notable changes include: Act 2 and 3 bosses, as well as certain normal encounters that were nearly as deadly as elite encounters
- Increased the chance of finding higher rarity cards slightly
- New art for Greater Letch and Vessel Carrier creatures
- Fixed air elemental reposition sometimes causing units to occupy the same tile or the hero being sent into the void
- Fixed crash when killing last enemy with a potion
- Fixed Fade teleporting hero to nowhere if no tile is available
- Fixed Curved Mirror duplicating Blind Recluse’s curses
- Fixed not being able to taunt Blind Recluse when he was targeting a hero with Imprison
- Spiral Carapace will only show up if Dragoon is in the party
- Dreamer no longer offers an early Rune option
- Improved wording of some card and relic tooltips
- Skittering bounty: Skitterbug kill requirement reduced from 8 to 6
- Removed the Reset Progress button/functionality, will be re-added in a better spot in the future
- Fixed Phantom compendium not being visible after unlocking the Phantom
- Added 4k resolution as an option
Map Changes
- Card Blooms always offer an Attack, Skill, or Power (previously they offered three random cards)
- Move Shrines are more likely to appear
Dragoon Cards
- Amass: changed its upgrade to 3 Force gained per Power and Amass now counts Power cards from any hero’s deck (not just the target hero’s deck)
- Rock ‘Em Sock ‘Em: energy cost reduced from 3 to 2; the upgrade increases its bonus Knockback to all attacks from 1 to 2
- Stalagmites: energy cost reduced from 2 to 1; spike amount reduced from 5(7) to 4(6)
Mystic Cards
- Cataclysm: Energy cost reduced from 3 to 2; now deals 4 damage and 1 Knockback 3 times (upgrade: 4 times)
- Endless Tome: energy cost reduced from 2(1) to 1(0)
- Haze: increased block gain per Exhaust from 3(4) to 3(5)
