Hello friends, how are you doing?
In this update I've focused entirely on improving how enemies and waves behave, and I think I've made a lot of progress in this area.
- Enemies now don’t have just one formation. Some of them can appear in up to 6 different formations, adding more variation and depth to the game.
- Waves are now predetermined according to the stage progression. Thanks to the previous update, I can now better control which enemies spawn at each moment of the run, including cooldowns, formations, and more. This greatly improves the overall pacing.
Before

After

There’s still a lot to improve, and I have many ideas I want to explore, but your feedback helps me decide what to prioritize next.
As a solo dev, it’s not always easy to choose what matters most, so I really appreciate any feedback on the Steam community forums or my Discord server.
Also, if you enjoyed the demo and see potential, please consider leaving a short review. It really helps with visibility here on Steam.
Thank you very much,
Paulo