Hey everyone,
Just pushed a new update to the Burning Skies demo.
This one focuses on clarity, balance and fixing some edge cases that were causing problems during runs. A lot of these changes came from watching how people actually play and from your feedback — so thank you for that.
🧭 Clarity & UI Improvements
Weapon cards now include descriptions
Upgrade cards now show full descriptions + their effects
Player level displayed near the health bar
Weapon level shown directly on upgrade cards
The goal was to make build decisions clearer and faster during gameplay.
⚖️ Balance Changes
Secondary weapons buffed (they felt weaker than intended)
Bullet Spitter adjusted + tweaks to some primary weapons
Rebalanced weapon vs upgrade card drop chances
Trying to make more builds feel viable instead of pushing players into a single obvious path.
🛠 Fixes
Fixed issue where the game could break if no upgrades remained for a weapon
Fixed UI conflict when collecting orbs while warning screen triggered
If you’ve already tried the demo, I’d really love to hear what you think after this update, and if you haven't now is a good time to do it =)
Feedback helps me decide what to improve next — and if you’re enjoying the game, leaving a Steam review makes a huge difference for a solo developer.