This is a small update that contains various fixes as well as makes a couple changes to the level 'Bogeytown' after playtesting it a bit more. I've changed the camera sequence as I felt it was a bit erratic in the later half and I've also changed one of the mover obstacles to make the hole-in-one a slightly bit easier to pull off outside of practice mode.
If you are enjoying playing the beta then please don't forget to add the game to your wishlist :)
https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes
General
- Added improvement to the camera sequence on ‘Bogeytown’. I’ve merged the second two cameras in sequence as it was a bit erratic compared to other cameras in the game.
- Fixed an issue where camera would appear stuck when resetting due to a previous active flag lock return being in progress.
Environment
- Fixed a small wall gap on ‘Curve It!’.
- Added a change to Bogeytown so that one of the movers is now a vertical mover. This gives a fraction of extra time more to move with which I think makes the hole in one less frustrating and easier to pull off outside practice mode.
Interface
- Fixed an unnecessary scrollbar on the progression unlocks menu.
- Added tidy ups to various string table references.
- Fixed the gamepad movement widget under accessibility not getting updated in color after changing the menu theme highlight color.
- Fixed points on stat menu graphs not making use of highlight color.
- Fixed Level 5 unlocks not appearing unlocked on the progression unlocks menu.
