New Armory Room Lighting, Materials, and Optimization
Let me know your thoughts and suggestions in the comments.
For the past couple of weeks, I've been learning the art of light baking, which is precomputed to deliver more performant and aesthetically pleasing lighting to the scene. The only downside is that it can't be changed by the player.
The screenshot here is at the lowest settings, which means no SSGI eating your GPU looking all noisy with artifacts in order to get it looking good in some scenarios.
disclaimer
The weapon wall in the screenshot has low poly LOD versions of the weapons shown. The final versions of the LODs haven't been finalised and are subject to change.
DEVLOG Related News
A video devlog is currently in the works to showcase parts of the new update. However, a couple more things need to be ready before it can be released.
Two very annoying bugs have finally been fixed (I wish I could push them to the current build, but it's too complicated. If anyone knows how to edit il2cpp files, let me know in the comments or @vector in the discord).
All aiming bugs are 100% fixed. In case you didn't know, if you can't aim down sights, all you have to do is press CAPSLOCK to refresh the aiming system.
Fixed AI walking through walls. They are also more performant for the next update.
We have a new voice actor for the player character! Voiced by Brian Watts, you will be able to instruct, taunt, insult, and abuse the enemy ruthlessly. You might say some questionable things to them, but they won't live long enough to remember them.
More details will be revealed in the devlog video.
I would also like to announce that we have two new maps in the works, both based on real-life raids on infamous individuals. More details may be revealed in the devlog video.
Update Timeframe News
The update is pretty big so far but not ready to be pushed. We are aiming to have it done by the end of May; however, a more likely timeframe is the middle to the end of June. Yes, I mean "we"—we are expanding the dev team beyond just one person to make these updates quicker and with better quality.
If you have experience in 3D environmental design/modeling or PBR Texturing, feel free to contact me in my DMs on DISCORD. I may not respond immediately, so please be patient.
Thank you for your patience and support! It truly means a lot!
Link to discord server; https://discord.com/invite/operatordevgru
Link to offical YouTube channel; https://www.youtube.com/channel/UCAL6IftsWSgCDjFIdYLLnxw
