Greetings, Commanders!
Today’s briefing contains an analysis of the Ironclad, brought to you be Sebika Ballistics. This mech is a perfect example of a Jack of All Trades. You’re in good hands when one of these reliable and well-balanced machines is on the squad.

KEY STATISTICS
The Ironclad has respectable stats across the board. Belonging to the Ballistic Class, it’s mode of attack relies on two mounted machine guns with a high Fire Rate and consistent Damage. Take advantage of this by choosing on-hit effects and increased Critical Chance when applying Module Upgrades or Enhancements from the battlefield!

With decent Health, Move Speed, and Weapon Range, this mech is well-suited for manoeuvring across the map to wherever it’s needed. This means it can consistently collect Enhancement drops, complete objectives, or defend against enemy waves.
ABILITY PAIRINGS
As an all-rounder, the Ironclad can make effective use of all three of your original Pilots’ Abilities:
- Archie Miller - Mech Jet: the additional manoeuvrability provided by the Mech Jet allows the Ironclad to effectively deal with most situations and act as the “runner” for the squad. It will also save the day by jumping in to crush any unfortunate enemies on areas it chooses to land.
- Jan Novak - Deploy Mines: the Ironclad is well-suited to zone control, especially when defending a particular point. Deploy Mines will help you lock-down areas of the map.
- Emelia Rochefort - Mechano-arm: as a mid-range unit in terms of Health, the Ironclad benefits hugely from the additional sustain of the Mechano-arm. Use this ability to help it take point when in combat and relieve pressure from the rest of your squad.

We trust this intel will inform your consideration of the Ironclad! When put to good use, it can stablise your team who can rest easy knowing it has their back. Stay tuned for further reports on the remaining mech models.
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The Grit and Valor – 1949 Team
