Experimental Branch ~ Update 15 version 1 ~
The first experimental version of update 15 is now live!
This update focused on updating and refining the cash and chip based currency systems. Previously the cash type didn't affect the game much, but now is an essential mechanic to how you plan your casino. Game play rates are now sync'ed for everyone at a table, and based on the dealers level of skill or the type of slot. All games can use cash, but switch to chips to double the rate of play. Choose between cash or chips in the games information menu.

Watch out! If you have chip based games, and no cashiers, the visitors will leave angry and send the gaming commissioner after you. He'll claw back your winnings, and add a fine. Let it go on too long and he'll take away your gaming licence and its game over!

Guests will now exchange a larger amount of cash up front for chips when they sit at a chip based game, and can hold both types of currency simultaneously.
Each game has had its cash storage capacity increased to compensate for the larger exchanges. If the games cash hold is full, the money will drop on the floor, giving the player a chance to pick it up.
The overall cashbooth system received some updates as well to ensure visitors have an easier time switching their chips back to cash.
A final change of note is that each safe now adds to the total cash storage potential, instead of being part of the default $10,000.

Thanks for playing!
