
It's time for our weekly update.
This week we've done:
Player:
[ + ] Added message if inventory is full
[ / ] Some quality of life changes in inventory-system
[ * ] Fixes on crafting progress
AI:
[ / ] Smoothed AI movement
Generals:
[ + ] Started reworking age-system (better UX & we got some conflicts with our new systems. To prevent bigger problems and make the system more dynamic, we decided to do a rework)
[ / ] Continued expanding save system
[ * ] Bugfixes on saving system
Our plans for this week:
[ + ] Add some effects to certain events
[ + ] Start planining & creating the demo island
[ / ] Finish save-system (buildings, inventory, day time)
[ / ] Finish rework of age-system
[ / ] Continue Combat-System (Fighting, Looting, Respawning)
[ / ] Finish Building UI (Final polishes)
[ / ] Polish & Fix smaller things (icons, animations etc.)
[ / ] Continue preparing for demo version
[ * ] Bugfixing
[ + ] Added | [ / ] Edited | [ * ] Fixed | [ - ] Removed
For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
