I wanted to touch base on some important points as Soulbaby moves closer to full release, but first off: big thanks to everyone. I greatly appreciate all the support that has come with the early access release. Receiving all the praise and feedback is super encouraging as the game continues to be polished.
Timeline
Below are some major milestones planned from now until next year:
Before Q1 2023: v.1.1 beta (in progress)
Final core content. Allows true completion of the game. Players can experience the final boss, cutscenes, and more.
To be implemented:
- Major bug fixes (crashers and soft-locks)
- Cutscenes
- Final Boss
- Credits
- End game results
Q2 2023: v.1.2 beta
Core gameplay experience improvements and UI improvements.
To be implemented:
- Minor bug fixes
- Performance improvements
- Gameplay balancing adjustments
- Asset improvements
- Asset additions
Q3 2023: v.1.0 release
First official release.
To be implemented:
- Minor bug fixes
- Gameplay balancing adjustments
- More NPCS
- More Skills/Transmutations
- Controller/Keyboard mapping
Demo
Soulbaby is a bit of a mix-up, making it is less understandable at first glance compared to most games. Therefore, I believe a demo would be a fair assessment for skeptical/unconvinced players and an opportunity to experience the game for those who can't yet purchase the game. Only after squashing some major crashing bugs will this experience be most effective, so this release is targeted sometime during the v.1.1 beta (in time for the upcoming Steam Next Fest).
Providing Feedback
Please leave all feedback in the Bugs forum. I’m eagerly looking forward to feedback to provide the best experience. Generally, the bugs forum will be checked on a weekly basis.
That’s it! See you in the cosmos.
