Gather 'round grunts!
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Development for Update 11 has been going smoothly, but I've made the decision to extend the release of it a week or two later than what was originally planned (now coming early-mid December). The extra time will allow me to work at a better pace to avoid rushing anything, which, in turn, will allow for a much more polished and overall better experience when the update does come out. The entire reason why I started PunjiVR was to make a fun game that I enjoy working on, so removing crunch times and the stress that comes with it helps maintain that original idea/workflow.

To give some insight on the update's current state and plans for what to expect:
- All new helicopters except the Cobra are finished (which the Cobra itself is at least 50% complete)
- I've made several fixes for enemy AI
- Bridge has been rearranged and the cave clearing is now much closer than before
- The terrain for Beach is finished and I'll start populating it with props & enemies very soon
- The M60D (door gunner weapon) is finished
- The OH-6 "Loach" was not originally planned, but it will be included along with the other new helis
- Models for the DSHK and RPG7 are ready and will be added in shortly
- AI pilots are all set up for transport & combat roles
- A ballistics-based damage system is planned for helicopters
- Instead of one big mission for Beach, it will be split into 5 or 6 individual missions that will have you playing as helicopter pilots, gunners, and infantry.

I'll continue to keep you all updated, but if you'd like to learn about progress updates as they're announced, you can do so on the game's official Discord server here: https://discord.gg/U4W5Wm529S
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That's all for now, as you were.

