I've been hard at work on PunjiVR Version 2 (Update 16) and I finally have some of the new features ready to share. Check out the previous announcement to learn more about Version 2.
Full Player Body:
The first and most requested addition gives players a full VRIK body!

Weapon Audio:
While the current gunshots and explosion sounds are nice, they're not this good:
As you can see (and hear), the current environment will actually affect the sounds and reverb. Another exciting improvement is the audio is also affected by distance and the speed of sound. A delay is added depending on how far the shot/explosion is from you, so with some training and experience, you'll be able to get an idea where the sound came from, how far it is from you, and what weapon it came rom (all weapons will have unique audio clips).
Audio in general should be a lot better optimized and organized, oh, and you'll finally be able to adjust the volume of each sound type (weapons, foley, ambience, voices...)!
New Player Controller:
The new player controller is still physics-based and it still focuses on giving you complete freedom over movement, but it's now more refined and user friendly. Movement is more responsive, jumping and climbing are easier and more intuitive to do, hands are still physical but no longer get caught on the environment or lag behind, and everything just feels a little better overall.


Character Models:
The current Punji characters are all unique/standalone meshes with different scaling and bone structure, which only complicated everything. New characters all follow a single base mesh and are interchangeable. Instead of needing to create a seperate enemy variant for each character, the new workflow allows me to only have to make one base enemy, then I can simply show or hide the character meshes as needed. In other words, these new characters save so much time and effort! Let me know what you think about this first set:

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Now that the foundation is mostly in place, I'll start work on the weapons next, so expect some info on that in the next month or so. The first test build will likely get released around then and will feature a basic shooting range just to test out the core of the game and make sure everything's running correctly first.
As always, I'd love to hear your thoughts on this, so feel free to share any feedback or suggestions you have. Thanks for reading and the support!
As you were
