Version 2 | Test Build 9:
Check out the next iteration of PunjiVR early and provide feedback to help make it the best it can be!
What Is Version 2?
Click the link below for a roadmap and info on Version 2:
https://store.steampowered.com/news/app/1900020/view/4147323864458114135
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Highlights:
- M1, M2, & Cutdown M2 Carbines
- General Weapon Improvements
- Magazine loading is now more precise without making it harder to load (magazine wells have colliders shaped like a funnel to help guide in magazines)
- Loaded magazines keep their colliders, so they can collide with the environment, your hands, and other items. This means that smaller capacity magazines might be a better choice than their larger, bulkier counterparts in some scenarios and playstyles. It also means that you can do a magazine tap for extra immersion ;)
- Slides/bolts that were locked back after empty no longer automatically release when grabbed
- AKM is a lot easier to load
- New grab pose for the Obrez
- Magazines can be loaded without needing to be grabbed (can slide in mags using physics, also enables trick reloads now)
- M60 Improvements
- Weapons now only use one shared texture (performance boost)
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Other Changes/Fixes:
- Jogging can now be enabled by clicking in your movement joystick
- Fixed minor clipping issues on multiple weapon models
- Fixed issue with M60 foreguard grabbing
- Temporarily removed shoulder inventory and rucksack
- Fixed bug where chamber smoke would play when no bullets were been fired
- Charging handles for open bolt weapons no longer automatically release when pulled back
- Fixed texture bug with AKM and 7.62x39 models
- Fixed bug with M14 & M14 Guerilla bolt not cycling
- Fixed incorrect bullet diameter ballistic values for 30 caliber bullets
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Conclusion:
This was a smaller update overall, but it added some nice polishing features and quality of life improvements that will help the game out a lot going forward. The M60 ammo belt still needs more work, but it should behave a little better with these new changes. The bipod for the M60 has a small bug where the feet (part you rest on the ground) are missing. It's not a game-breaking issue though, so it will be fixed next update.
Next test build will focus on revising the inventory and updating its UI.
If you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and good luck!
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If you'd like to participate in this test build, follow the directions below:
