Highlights:
-New Mission: Extraction

Extract as many soldiers as you can before time runs out!
Major Changes/Fixes:
- Reworked Radio System
- You no longer need to rename or convert any custom tracks, simply drag + drop .wav or .mp3 files into the StreamingAssets folder (guide update coming soon!).
- If no custom files are detected, the default playlist plays
- When a song is finished playing, the next one in the playlist starts (rather than looping the same song like it used to do)
- Thanks to MemeIsMyDream, Maurs Baur, and Tyrus Rechs for sharing their custom music!
- Major optimizations to explosion and grenade scripts
- Gunshot and suppression sound effects have been made quieter and are normalized with the rest of the audio
- New models and accessories for US

- Rewrote top cover system for M60 and future LMGs. It's now more reliable and less janky
- Added scene transitions
- Revised bolt action system to make it feel smoother to use
- Offhand pose rotations for Mosin rifles have been fixed so you can now operate the bolt with your main hand

Minor Changes/Fixes:
- Made helicopter radio chatter slightly louder
- Rendering optimizations to Gun Run - Huey
- Edited OD Green materials to better fit PunjiVR's style
- Added LODs and made other minor optimizations to US AI
- Lowered Huey max weight capacity
- Fixed collision errors with Huey
- Shortened mission selection menu
- Removed 'Start Here' arrow on the mission selection menu
- Repositioned a few weapons to be closer to the edge of the table on Menu Range
- Fixed VC sniper not dropping their weapon
- Objective smoke no longer goes through the environment on Beach S&D
- Made helicopter noises quieter
Closing:
I had a lot of fun making and testing Extraction and I hope you all enjoy it too. This is just the first iteration of the mission, but I'd like to eventually expand it further by adding things like hot LZs, leaderboards, and other scoring options. For now though, it's a simple but very fun mission that tests your flying skills.
Before I talk about the next update, I wanted to mention the radio system rewrite first. I know there are many other ways to listen to music while playing, but I like the idea of having a built-in solution available for immersion and whatnot (it will be even better when I eventually add a radio to your rucksack for infantry missions). Anywho, I mainly wanted to give another shoutout to MemeIsMyDream, Maurs Baur, and Tyrus Rechs from the Discord who all shared custom music to be used in PunjiVR. If you have any tracks that would fit the game, feel free to send them to me in one of the social media links below or through a private message, I'd be happy to give them a listen!
Looking forward, Update 16 will be another major polishing update, this time focusing on the player controller. The main goals I have planned will be to fix the hands getting caught on things, fix the hands lagging behind when moving or turning, polish climbing, streamline and polish movement and jumping, and revise the control scheme. This update should make everything less janky and more responsive, so I'm excited to start work on it.
For Update 17, I'm going to finally add in a tutorial to help out new players and maybe teach some of you veterans a thing or two that wasn't explained well previously. The updates after U17 will start to ramp things up a bit, so be on the lookout for info on that when it's ready!
As always, if you experience in bugs, have any suggestions, or just want to stay up to date with PunjiVR, make sure to check out the links below. Thanks again and let me know how many soldiers you can extract, my high score is 26!
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How to Revert to the Last Stable Update:
- Right-Click on "PunjiVR" in your Steam library
- Select "Properties"
- In the properties tab, select "Betas"
- Click on the dropdown box, then select the option for last_stable_build
If you want to go back to the most recent update, follow the same process but click on "None" in the dropdown box.
