Hey everyone!
I will be away from my main computer for a few days around this time next week and won't be able to spend as much development time on the new AI for that brief period. I'll still have my phone to access discord, the subreddit, forums, and so on, so I will still be able to chat and take note of any bug reports that you may have. After I get my desktop set back up again, it shouldn't be too much longer before the third AI showcase releases (it's a big one!).
Since the last showcase, I went back and remade some core parts of the AI including hit reactions, ragdolls, and eyesight. While this caused a small delay in the timeframe, the AI are a lot more performant and stable because of it. I should be finishing up with the revisions today or tomorrow and will continue to work on their new features afterwards. I don't want to spoil too much or raise any expectations, but the new AI are turning out to be really exciting. I still haven't fought against them in VR, but just watching how they fight and coordinate from an overhead view is pretty interesting and I imagine it will make a really great experience being on the battlefield with them.
I'll end this off before I start spoiling the new mechanics, so thanks for taking the time to read this and make sure to let me know if you have any questions or suggestions.
As you were
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