What's New:
- Visual upgrade!
- Added F1 Grenade
- Added manual hand position offset settings
- Added gameplay tips to the rucksack menu
- Re-added mission progress (missions from a campaign have to be beaten in order to unlock the next mission)
Major Changes/Fixes:
- Magazines in a firearm now use the trigger to grab them from the gun
- Settings and mission progress properly save between sessions
- AI accuracy has been decreased
- AI view distance has been decreased on foggy/low-view-distance levels
- Elephant Grass improvements to make it more fair for the player
- Recoil changes for Thompson, M60, and Type 56
- Moved chest webbing slightly forward from the camera
- Pistols use the grip to two-hand grab (trigger to eject the magazine)
- Added a few more props on Embassy
- Doors on Embassy are blocked open now, will change back once doors are figured out
- Fixed curb height on Embassy
- Office workers no longer drop broken 1911s
- All dropped guns and guns equipped at start begin with a round chambered (open bolts still need to be pulled back before they can fire)
- Player no longer slides down stairs (new stairs on Embassy still make the player slide, will fix in the next update)
- New stairs to the back house on Embassy
- Added a large piece of cover at the start of Bridge
- Added M79 to Evac
- Added kill triggers to all missions if the player falls out of bounds
- Adjusted muzzle position on 1911, it should be sighted in better now
- If five or less enemies are remaining on Search & Destroy missions, all remaining enemies charge the player
Minor Changes/Improvements:
- Slightly decreased time needed to survive on Evac
- POWs no longer speak Vietnamese
- Upgraded skybox on Firebase Alpha
- Moved target on the far right on Firebase Alpha
- Changed out background tree texture with leaves on Paddies
- Added ballistics to elephant grass (grass can slow down and even stop bullets now)
- Collision with elephant grass no longer stops grenades
- Added a few more torches to Bridge to help with navigation
- Audio reverb zone properly despawns on Ruins
- Rebuilt navmesh on Ruins to fix issues with AI pathfinding
- Decreases player health to 300 on Embassy
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That's all for this update, hopefully it makes everything a lot more polished and smoother for you all. Unless there are any major/game breaking issues, I'll be putting my focus towards Update 8 which will focus on the Huey!
If you have experience any other bugs or problems, don't hesitate to let me know through one of the links below or on the Steam forums. Good luck and remember to check for leeches!
