Highlights:
New Mission: Streets

Streets is the first urban mission included in PunjiVR and features three main buildings (with interiors), a courtyard, and an underground tunnel system. Eliminate all of the enemies in the area to win!
New Mission & Gamemode: Combat Base

Because so many of you enjoy the Wave Defense gamemode on the mission Paddies, I took the core idea of it and expanded it into an entirely new mode: Siege. Enemies charge your position and it's your job to repel their attacks! For each wave you survive, you earn a token, which you can spend on upgrades like forifications, new weapons, AI reinforcements, fire support, and more. How long can you hold them off?
Custom & Preset Loadouts
You now have the ability to bring whatever loadout you want into battle!
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Major Changes/Fixes/Additions:
- Loose round stacks have been added for weapons without magazines (mosins & shotguns). This allows for easier weapon storage and reloading.
- AI detection quality changes based on your stance (stance detection works for physical crouching/lying down as well as changing your stance in-game by using the right joystick or touchpad)
- Smoke grenades block enemy vision properly now
- Added visual & audio effects if you're too close to an explosion
- The game is labeled properly as "VR Only" rather than "VR Supported"
- Heavily optimized enemy AI scripts
- A defensive enemy that was shot and didn't die becomes aggressive
- Added enemy count to Search & Destroy missions
Minor Changes/Fixes/Additions:
- Decreased volume for Huey radio, rotor blades, & engines
- New explosion, smoke, & muzzle flash effects!
- Fixed issue with M2 Carbine magazine storage
- Fixed material issue on violet smoke grenade
- Increased damage & blast radius of all frag grenades
- Made ambient sounds louder on Firebase Alpha
- Tweaked recoil for both mosins
- Tweaked threshold for crouching
- Replaced some terrain textures on Paddies
- Re-optimized Paddies
- Moved magazine grab & bolt grab on Type 56 to prevent accidental grabbing of one
- Fixed issue where the bolt/charging handle on the XM177 & Thompson could only be grabbed with the offhand
- The chopped version of the Model 37 shotgun shoots #4 buckshot instead of 00 buck
- Increased decal lifetime
- Decreased saturation on some environmental objects on Highlands
- Added new explosion sound effects
- Changed ammo crate placeholder out for a real prop
- Made ammo crate signs more clear
- Added single shells that start in the side holsters on the chopped Model 37
- Added collision sounds to some environmental objects (will work on adding more)
- Added new trees to Firebase Alpha
- AI are more likely to crouch when being shot at
- Fixed tree & hut LOD issues on Highlands
- Fixed skybox rotation issue on Highlands
- Added build number under the logo on Firebase Alpha
- Empty 40mm shells no longer despawn and can be refilled like a normal magazine
- Changed out Spooky Gunship model for something more accurate
- Adjusted player holsters
- Fixed issue with ladder hint text not showing on Paddies
- Adjusted M60 muzzle position
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Closing
Wow! Update 9 was a big one, but I'm very happy that I finally got it out to you all. I'll make a post in the next few days that will cover the plans and goals for Update 10+, so stay tuned for that! If you experience any other bugs or problems, don't hesitate to let me know through one of the links below or on the Steam forums. Good luck and remember to check for leeches!
