What's New:
- Added trigger reset sound
- Added Thompson to Ruins
- Added preset loadouts to Ruins
- Added AC47 Spooky/Puff Gunship
- Added more detail to Paddies
- Added new bullet impact variations
- Added new grab indicators for trigger grab (red square)
- Added water impact effect
- Added endless wave defense game mode
Changes & Fixes:
- Fixed scope issues where the scope would stop rendering when released
- Fixed issues with player scale
- Fixed large weapon storage confusions (has a clear slot now)
- Updated large weapon storage orientations
- Calibrate height and other buttons work again (in main menu settings)
- Changed the explosion effect
- Changed explosion sounds
- Grenade pins are easier to grab
- Re-added Knuckle controller offset fix (if using knuckle controllers, hand rotation is applied at start. Still may need manual tweaking)
- Fixed grenade audio not playing sometimes
- Optimized grenade explosions
- Bolts on open bolt weapons close properly now
- fixed lighting issues on Firebase Alpha
- Removed most of player's body to get rid of unnecessary clutter
- Fixed issues with some plants and foliage not swaying in the wind
- Fixed collision issues with rear huts on Paddies
- Squad AI correctly change targets now
- Made some enemy types despawn faster for performance
- Ammo crates only supply a limited amount of ammo now
- Optimized wave defense game modes
Known Issues:
- Lighting issue with Thompson muzzle flash on Ruins
- Squad AI not engaging enemy
This will likely be the last demo update for a while (minus some patches if necessary). Just a reminder that the early access release for the full game is scheduled for July 15th**! Stay tuned for more info...
**If you are a tester, the full game will stay in your library.
