Check out the next iteration of PunjiVR early and provide feedback to help make it the best it can be!
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Highlights:
- New Mission: Extraction Find and extract a downed pilot who crash landed over an NVA-controlled island.
- Basic Weapon Jamming Added 'failure to feed' and 'failure to eject' malfunctions that are cleared by cycling the bolt again. Jam chance is based on the weapon and magazine, so some magazines jam more frequently than others for the same weapon. Additional malfunctions with more advanced clearing procedures are planned for the future.
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Other Changes/Fixes:
- Smoothed & polished joystick stance adjustment
- Tracers are now only fired every 3 rounds, and their visual length has been decreased
- Blood/Injured screen effect should now fit certain headsets' field of view better
- Fixed buggy ammo in Tunnel Rat's armory
- Increased volume and priority of bullet cracks
- Increased required pressure for M16 & XM177 bolt releases to trigger (Currently bugged)
- Added ???? Mag????? ??? M14
- Hid obstruction colliders from smoke grenades
- Removed floating enemies on Gun Truck
- Major optimizations to AI character + weapon meshes
- Fixed minor material issues with multiple weapon models
- Fixed crash on Firefight that occurred when the player got close to a trash pile
- Possibly fixed collision issue that made player's hands get stuck around open APCs on Firefight
- Removed buggy Obrez from Firefight
- Added screen fade when Tunnel Rat is won and the mission is restarted
- Lanterns can now be shot out
- Fixed collision issues with several environment meshes
- Optimized editor performance and workflows for future additions
- Decreased loading time for Tunnel Rat substantially
- Converted mono Vietnamese voice lines to stereo
- Temporarily disabled helmet trigger because it kept falsely triggering
- Fixed issue where bolts/slides could be grabbed when the main gun wasn't
- Fixed issues with shoulder UI not disappearing
- Fixed issue with helmet tap info not disappearing
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Conclusion:
There will only be one more test build for this first update, and it will include the Search & Destroy mode of the night map and the new inventory system. The images below shows the new pouches that the inventory will use, they'll function the same way as the rucksack does in the current build.


If you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and good luck!
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