Version 2 | Test Build 18:
Check out the next iteration of PunjiVR early and provide feedback to help make it the best it can be!
What Is Version 2?
Click the link below for a roadmap and info on Version 2:
https://store.steampowered.com/news/app/1900020/view/4147323864458114135
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Highlights:
- Intro Scene A new intro scene plays the first time you launch the game (after height calibration). Deleting your save file lets you experience the game from scratch, but the mission was also added to level selection as an alternative.
- Credits page If you have voice lines in game and don't see your name, or you would prefer I use a different name for your credit, please contact me and let me know!
- Rucksack now works with custom loadouts
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Other Changes/Fixes:
- Disabled custom loadouts on Range
- Fixed issues with M60 in custom loadouts
- M60 top cover now closes when the gun is stored in a shoulder slot
- Open bolt weapons now spawn with their bolts back in loadouts
- Fixed UI errors with shoulder slots
- Made logic for stored flashlight work better (no more double lights, more accurate checks, etc.)
- Flashlights that are powered on now stay lit when stored in your shoulder slot. It also follows your camera rather than your chest, because it's stored on your helmet instead of your chest rig.
- Smoke grenades now block bots' vision
- Chest inventory now moves and rotates more accurately with your body and is easier to access when crouching
- Fixed multiple pathing errors for the gun truck
- Can no longer store grenades once their pin is pulled
- Added extra particle effects to the gun truck
- Added more cover logic to multiple props and vegetation
- Optimized bullet trails
- Improved dynamic lighting for default graphics setting (High) to look better with Tunnel Rat
- Weapon sounds will now continue playing even after the bot is killed, or if the weapon is stored (for player guns)
- Various other bug fixes and optimizations
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Conclusion:
Welp, here we are.
This is the last test build for Version 2 and it's reflective of the full release.
I plan on launching it to the main build in the next week or two, so it should give enough time for you all to test it and for me to redo the store page. If you do test it, please let me know what you think of it in its entirety considering it will be the PunjiVR from now on. Your feedback, as always, is extremely helpful.
I tagged this announcement as a "patch" instead of a "regular" update to hopefully give the real, full release extra visibility. I will also do a large marketing push to try and get as many new (and returning) players on board, which is something I've neglected for the past year or so, so thank you to everyone that stayed with development and continued to support the game during that downtime.
I'm still planning out the roadmap for the updates following Version 2's full launch, so stay tuned for info on that -- and don't hesitate to reach out with suggestions if you have any! The main goal for the first ~year after V2's release will be to get as much content into the base game as possible so that I can afford to spend longer development periods on larger additions, like vehicles, level editors, larger missions, and multiplayer.

If you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and good luck!
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If you'd like to participate in this test build, follow the directions below:
