Version 2 | Test Build 15:
Check out the next iteration of PunjiVR early and provide feedback to help make it the best it can be!
What Is Version 2?
Click the link below for a roadmap and info on Version 2:
https://store.steampowered.com/news/app/1900020/view/4147323864458114135
----------
New Graphics:
Firefight



Hillside


Gun Truck




----------
Other Changes/Fixes:
- Removed broken enemies from Firefight
- Fixed issue where the player's shadow would be headless
- Added correct ballistic materials to all props and items
- Tweaked all ballistic materials to be accurate to real life values
- Replaced all bullet impacts with proper effects
- Adjusted AI's gunshot sound priority so that player weapons play over it
- Decreased intensity for both explosion and gunshot suppression effects
- Added max value cap for gunshot suppression effect
- Fixed multiple minor issues with the buttons on Gun Truck
- Fixed issue with old loadouts not being destroyed when a new one is loaded
- Removed leftover remnants of older chest inventory
- Made magazines easier to load on multiple weapons
- Made Mosin bolts easier to cycle
- Fixed collision issues with grenades stored in inventory
- Switched chest inventory to TOGGLE with trigger to open/close
- Chest inventory no longer opens automatically when a storable item is near. Pull trigger while holding the item to open it (prevents it from opening when not wanted)
- Allies now shoot more often
- Improved bot cover behavior
- Made enemies more aggressive on Hillside
- Grass no longer billboards (rotates to face player) on Gun Truck
- Made enemies more aggressive on Gun Truck when they first spawn, but decreased max number of enemies
- Made gun truck more agile to avoid it turning into trees (it still drives poorly in a few places, please let me know if you find a spot it goes off road on)
----------
Conclusion:
I set the graphics preset to 'Very High' (second highest preset), but it should still run well on most modern hardware. If it doesn't, full graphics settings will be added after the next test build. There are still a few performance hiccups here and there that I need to smooth out, so let me know if you run into any and I'll try to fix it before the full release.
There were also a lot of smaller but more impactful changes/fixes, mainly switching the inventory to toggle instead of hold to use, so be aware of that and let me know which one you prefer (I'll probably make it an option you can set: toggle, hold, or always show). The bots' cover behavior and aggression was also improved, so they shouldn't be running around like a headless chicken as much and they should be better at attacking intelligently. Lastly, the suppression effect was tweaked a lot so that it's more manageable and doesn't get overwhelming as easily.

If you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and good luck!
----------
If you'd like to participate in this test build, follow the directions below:
