Version 2 | Test Build 14:
Check out the next iteration of PunjiVR early and provide feedback to help make it the best it can be!
What Is Version 2?
Click the link below for a roadmap and info on Version 2:
https://store.steampowered.com/news/app/1900020/view/4147323864458114135
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Highlights:
New Chest Inventory
The new inventory uses the same socket-style chest inventory as version 1 and other popular VR games, so it should be a lot more natural and familiar to use. The difference is that it is only enabled when you either go to store an item or when you hold trigger over your chest area. This makes it less obstructive than the standard socket inventory by only being active when you want to access it.
A small detail that was harder to see in the video is that a pouch model spawns on your character's chest rig at the spot an item was stored at, so you can quickly see how many items you're carrying and where they're stored by simply looking down.
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Other Changes/Fixes:
- Can no longer load mosin ammo into 1911 :(
- Increased blast radius on all grenades
- Fixed carbine muzzle positions
- Your character's head is no longer visible to the camera (to avoid clipping)
- Fixed clipping issues when aiming some guns
- Fixed second-hand grab on M60 not affecting rotation
- Gun Truck now properly restarts when the truck explodes
- Added audio to truck repairs
- Added more hints and additional info to menu scene
- Adjusted injured camera effect distance to better cover the screen
- Added a fade transition between levels
- Fixed multiple issues with the over-the-shoulder inventory (it should work properly now)
- Can now store any item in shoulder slots (ammo, flashlights, pride, etc.)
- Made helmet tapping easier
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Conclusion:
Now that everything's all polished up and working as intended, I'll start working on the graphics. Most of the new models have already been created, so it should only take a month or two before it's ready.
If you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and good luck!
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If you'd like to participate in this test build, follow the directions below:
