3 MONTHS RESULTS
When the game was released in early access I promised that it'll take a couple of months to fix it. The game is a lot more stable now and has a decent amount of playable content. For me, the past 3 months felt like 3 years (no joke). We are slowly getting there, but damn, what a grind. Anyways, so far so good.
AVATAR CREATION
It's finally here, the avatar creation!!! I kept postponing it over and over to prioritize gameplay but I finally found some time for it. So this patch has 0 gameplay changes.
The avatar creation took forever to make, probably one of the most demanding features. This is why I couldn't push a patch earlier, I hope you will like it.
By the way, I will add a way to buy skins in the shop later(one for each element). Here are the Dark and Celestial versions.
SCOPE LIMIT
If you didn't notice the page is now fully owned by the publisher "Freedom Games". Therefore, I don't control anything related to the Final Stardust store pages anymore (besides pushing new patches). I am also not getting any funding from the publisher so now I need to reach the full release as soon as possible, if I want to have a chance at a sequel.
Therefore, I will stop adding new features, leave the extra features for the sequel, and focus on finishing what's the most important now (progress):
1) Player level (each level up will allow you to choose one random Dark card among 3 options), 30 levels.
2) Achievements (in-game first).
3) Astral links (Characters/AI getting stronger and having new dialogues).
Obviously there are still some small features here and there like renaming decks, finishing Dark Plano effects, playmats in shop, etc...but after the progress features I will move
straight to controller input and localization.
The booster packs also got a bit more expensive now to prepare for all this progression. There might be bundles or something like that in the future, for example if you buy 5 booster packs you get one for free.
BATTLE MODES
Do you guys think I should keep all the new battle modes, or should I remove everything and only keep the main one (Supersonic)? I would appreciate any feedback related to this since I added a bunch of battles modes at once. I want to add extra options but I also want to make sure the game doesn't feel bloated.
CHANGES
- VISUAL: Changed element icons on cards to planet icons.
- VISUAL: Changed evolution box in cards.
- FEATURE: Avatar creation is now available.
- BALANCING: Increased Booster pack prices to 500.
- BALANCING: Increased Dark Muroni line effect to times 300 per level.
- BALANCING: Increased Dark Chipairo line effect to 200 per level.
