
We're back! And we're rollin' up to the moon in the 5.2.0 update. We're introducing a few hype things: A totally redone Tavern, re-rolling of all equipment via Oyun's Rerolling Cauldron, a new tier of items we're calling 'Special', and an entirely new dungeon called the 'Alien Outpost' that is available via a new mini-boss named SPECIAL AGENT.
We've also got some exciting news for the future!
Update: 5.2.0
Release Date: 7/26/2024
tl;dr: New developer, item rerolling, new dungeon, entirely remade Tavern, new tier of equipment, fixes, new mobile options, and more!
Major Changes
New Developer
We've got some exciting news to share! We'll soon be adding a new developer to the team. We're not ready to reveal who they are but we're excited to see what they're able to do! We'll be having them focus on bug fixing and quality of life improvements for the first few weeks as they learn the codebase.
Future Updates
With this patch we're hoping to get back to weekly or biweekly updates so that we're always moving forward! Our new developer will surely help with this and the future is looking bright. Thanks to all of our players for riding with us.
Item Rerolling
The in-game tooltip will describe this feature better than we will here but item rerolling will be a great glory sink for everyone! Affixes make equipment stronger and more appealing.


Alien Outpost
Our first new dungeon since re-releasing the game on all platforms! Head up on to the moon after fighting a new miniboss goat named SPECIAL AGENT. There is unfortunately no change in gravity on this metaverse moon but pretend there is!



Tavern Remake + Shop Price Reductions
Kyle, Nolo, and Jmn set out on a mission of creating a brand new Tavern. Nolo made most of the sprites. Jmn designed the entire layout with some inspiration from Kyle. Pocquette made it lively with NPCs and will add a swath of new interactions in an upcoming patch! We're incredibly proud of how this turned out! We created over 300 new assets for the Tavern and hope everyone enjoys it as much as we did.
Tavern
- Added premium skins for every class. Premium skins come with particles!
- Added multiple new skins for Gladiator and many other classes
- Added Lumberjack Gladiator skin. Thanks @Mira! @Jmn finalized the skin and touched it up
- Added new animated hats
- Added new custom NPCs with awesome idle animations for each shop
- Added Independence Day event items to Mammon's shop in the northern part of the Tavern. These were meant to come out on July 4th but we missed the release window by a little. They'll be available for 1-2 weeks.
- Added livelier NPCs to the Tavern (NPC Update Part 1). Pocquette made a video showcasing the cool tech he made for the NPCs if you'd like to watch it here: https://www.youtube.com/watch?v=150t0cuk6jg
- Part 2 will bring additional NPC interactions & NPC types





Shop Price Reductions
We've gone through and changed every single shop item to be more friendly to free-to-play and paying players alike! Let us know what you think. We know a lot of you will be excited about the backpack price changes!
Skins
Regular (Shop/Advanced- Dungeon) 600 → 499
Special (Event/Expert+ Dungeon) 1000 → 899
Premium (Particles) 1200 → 999
Pets
Regular 700 → 599
Premium (Idle Animation) 1100 → 899
Dyes
Small 50 → 30
Large 100 → 30
Emotes
Regular 100 → 45
Hats
Regular 50 → 30
Animated 100 → 45
Misc
Backpacks 200 → 99
Community Team Applications
We'll be vastly changing the Community Team on Discord and are looking for new active discord members! Feel free to apply at this link: https://tally.so/r/wvBebD
Changes
Enemies
- Reduced Aspect of Conquest speed in various Circling phases
Dungeons
- Reduced density of trees outsize Hazy Grove playable area
- Removed lighting from Hazy Grove Fireflies to help FPS on low-end machines
- Butterfly Woods' arrow traps now deal 10% mana damage instead of 10 dmg/10 mdmg
- Reduced Rampant Citadel's Cecil base HP to 77000 from 90000
- Reduced Rampant Citadel's Rampant Bishop base HP to 100000 from 110000
- Shrine of Devas bosses' Invulnerability durations greatly reduced during/between phases
- Shrine room distance to idols reduced to 5
- Shrine of Devas bosses' Health increased to 90,000 base
- Shrine of Devas' Crimson Asura confuse projectiles now Pierce Entities
- Shrine of Devas' Verdant Asura Big Green Arrow Damage reduced to 250
- Darza's red phase now has longer breaks in-between each fired projectile
- Slightly increased play-space in Ancient Ruins' Cici arena for maneuverability fitting of the difficulty
- Slightly increased delay between projectiles for Ancient Ruins' Green Cici's Stationary Claw phase
- Decreased Maximum Fireballs shot during Ancient Ruins' Blue Cici's fireball phase 14 → 10, Angle Gap between projectiles raised 25 → 30
- Slightly reduced maximum Projectile Speed of Ancient Ruins' Blue Cici claw projectiles
- Reduced Ancient Ruins' Dominus Lightning projectiles Curve from 80 → 65 degrees
- Slightly increased delay between Ancient Ruins' Dominus' Lightning projectiles in every phase they appear
Items
- Desert's Fang main projectile damage increased from 70-90 → 80-130, secondary projectile RoF increased .4 → .5, third projectile 0.09 → 0.1
- Crosier's no longer incorrectly apply Blessed to self
- Tiered Crosier Mana Cost reduced as tier increases, t0 → t6: 70-150 → 70-130
- Monarch Key Mana Cost reduced 150 → 130
- Pyre Mana Cost reduced 160 → 150
- Reduced Blazed Titan Health bonus 120 → 110, Attack 7 → 6, Vitality 7 → 6
- Ancient's Vestement Unique robe MP Bonus increased 50 → 100
- Fixed a new consumable not being craftable
- Fixed an issue where Betraying Hex wasn't dropping properly
- Tiered Quivers have received a refresh: tighter projectile spread, lower projectile count, higher damager per projectile, longer Slowed duration, lowered cooldowns
- Doobius Blazius Bleeding level increased 1 → 3
- Decorated Desolation has received a refresh similar to Tiered Quivers, less projectiles (3 total, 2 arcing), higher damage per projectile, shorter cooldown, longer Weak duration
- Tiered Whips have received a refresh: 2 projectiles, arcing in opposite directions and meeting in the middle. Increased damage across the board, all cooldowns reduced to 2.5s
- Darloc's Spite has gained a second projectile, mana cost reduced slightly, cooldown reduced, wind-up time reduced, projectile speeds post wind-up increased, Tether/Bleeding duration decreased
- Shackling Snare Paralyzed duration reduced from 3.0s → 2.0s, Tether duration increased + Slowed (2) for Tether duration (5s), projectile behavior changed
- Recluse projectile speed increased, Weakened duration increased, lifetime shortened (overall slightly increased range)
- Tempest: Fury removed, Healing and Invisible duration changed to 3.5s, Projectile Slowed Duration increased to level 2, Projectile Damage increased 200-280 → 280-360, Mana Cost increased 100 → 110
- Tiered Helmets damage increased across all tiers 15-150 → 20-200, Cooldowns standardized to Effect Duration +1.5s, T6 Effect Duration decreased 5.5s → 5.0s
- Quickmarch Barbute Cooldown reduced 4.5s → 4.25s
- The following items have been adjusted from Unique to Special:
- Vestal Fortitude
- Aether Circlet
- Sophie's Blessing
- Blazed Titan
Mobile
- Mobile minimap will now be zoomed out by default. We hope this will allow for much easier teleporting for mobile players.
- Mobile world scale zoom out max has been changed from 63 to 40. Hopefully this helps with the sight issues so many players have reported.
- Mobile guidance arrows now respond to player offset instead of staying in place.
- Mobile in-world buy buttons have returned to mobile to make the process easier. You will be disconnected to the main menu to purchase.
- Hats sold in packages no longer say Single Use when they are Unlimited Use
Attainments
- Fixed an Attainment giving much more score than it should have
- Hazy Grove no hit can now be completed with more than 1 player
- Hazy Grove no hit now rewards a title
Affixes
- Fixed projectile count affix modifications not appearing on tooltips
- Changed 'Veterans' t4 Axe Affix to 'Attuned', awards 2 Mana On Kill + 3% Damage (Axes only previously had 1 MoK affix)
- Shiny Talisman Affix renamed to Sparkling
- Wrath Affix "of the Prideful" Armor and Speed penalty reduced 21 → 13
Premium Packages
- Added Worm Pack
- Added Alien Supporter Pack
- Added Starter Package
- Removed the following packages: Rampant Supporter Package, Ancient Supporter Package, Infested Supporter Package, Spooky Package, Hunter Package, Geraldine & Frank Package. These will return in the future but we're making way for the new packages we added!
Loot v6.6.0
- Dungeon Drop Rates have been increased across the board (upwards of 20%)
- Loot Rates across the board have been, for the most part, significantly buffed (upwards of 25% or higher)
- Very few Loot Rates not receiving a buff were ever-so-slightly (~1% - 5%) nerfed or untouched to conform to new number scaling
- Specials have been added or adjusted to the following loot pools:
- The Void
- The Reach
- Harbinger's Oblivion
- Alien Outpost
- Butterfly Woods
- Primal Marsh
- Outback Hunt
- Chasm of Dread
- River Maze
- Tradable hat cosmetics have been added to the following loot pools:
- Darza
- Reaper
- All Dominion Events
- All Expert boss & miniboss types
- All Advanced boss types
- All Experienced boss & miniboss types
- All Intermediate boss & miniboss types
- All Beginner boss & miniboss types
- Valuable bag types now persist for 300s in-world instead of 120s
- Unique
- Special
- Relic
- Trinket
- Cosmetic
Other
- Updated essence sprites to reflect their bosses
- Added support for all hat types to be worn at once! You can wear a regular hat, front, and back hats all at once now! This should allow for some very interesting combinations. Let us know what you think.
- Added a new interactable way of trading NPCs. You used to have to interact with NPCs via the Nearby Character trade menu. This was very confusing to new players and unintuitive for everyone. Now, each NPC has an object that when in range will be able to be interacted with to start the process!
- Objects changed on-screen should no longer have pop-in effects if enabled in user settings
- Remove all unlinked accounts. The game has been out on all platforms for some time. We gave notice way back in 2019 that all unlinked accounts would be inaccessible. That time has finally come and they're all gone!
