Runs are now saved!
All your runs are now saved and should continue from where you left off. No more loss of progress due to outside reasons.
Desired & Undesired
We have added a new mechanic that unlocks the next run after you beat the wave 25 boss. You can add desired and undesired items into their respective slots.
Each common tier component doubles the drop chance of the component in question. Higher tiers raise the drop chance even more. The reverse is in question for undesired drops.
Components added to the desired & undesired slots cannot be removed.
More slots can be unlocked with expensive researches.
New mods
- Damage Per Teleport
- Damage Per Bounce
- Phantom
System Changes
- Minimum projectile Size
- Projectiles can not heal enemy.
Tutorial & Guide
Tutorial has been revamped completely and should tell you a lot of new information when you start the game. Most of you reading this will have already dealt with our prior "abysmal" tutorial/guide window and won't see this, but you can get a test of the improvement in the guide window.
There is still a lot of improvement to be made, but it should be more clear and understandable for first time players.
Background and Icons
- A new background for waves after 25
- Several new icons
- Game Over Screen improvements
- Some improvements here and there
Hopper
Hopper HP has been nerfed
Game Over Screen
Game over screen now shows:
- High Score
- Total Enemies Killed
- Which enemy triggered your loss
Teleport Ramps
There are now hidden ramps placed behind the electric fence, that unclumps the projectiles that liked to cling along the walls with multiple teleports and bounces. Now they should converge in the center.
Enemy Spawn Changes
Enemies shouldn't spawn on top of each other anymore. They will still appear to be on top of each other due to different speeds, not to mention your freezes and knockbacks.
End Game
Bosses can not be permafrozen anymore. This system will see a lot of tweaks in the future.
Enemies HP keeps scaling from level to level even more. We will keep our eye on this, but this shouldn't lead to easy losses.
The whole endgame will have constant tweaks and a bigger upheaval at some point in the future.
Knockback and Freeze System
Knockback and freeze can now be applied to the same target.
Freeze fixed to work as intended, now reapplies properly.
Sound
- The electric fence shouldn't explode in your ears as bad as before, the sound is the same but at a lower volume.
- Sound options save correctly.
Chains & Spin our eternal nemesis
- Chains should now be of a more proper usage, they apply freeze and do some hits
- Spin now affect chains
Please give us feedback if this is what you like out of chains or is there some other permutation you'd like to see
On to the future
There are still a lot of fixes to be had in the future. We are working on improving the UI as a whole and that will come in a bigger patch in total.
We are also aware of some crashes at launch and while using lightning. They are part of an underlying system that will take a bit of time to fix, but hopefully they changes will be live as soon as possible.
We will be slowing down the patch speed to include more content in an even better form.
Don't fret though we aren't going anywhere, we will still be answering almost all question in the discussion forums and are looking at all the cool screenshots you post.
Patches will be coming for now mostly on a weekly basis, but we will see how the situation develops. No matter what we'll keep you posted.
V
