End Game
- Game after beating the “Final Boss” wave 25 has been made to properly scale. Bosses after that should be a proper challenge.
- Grand Daddy Crabs now appear every 25 waves.
- Enemy density increased
- Spawn speed increased
- End Game bosses resist crowd control effects more than prior bosses.
New Modifiers
Damage Per Speed
Changes to Modifiers
- Chains now apply burn and freeze
- Chains backend reworked - should see small modifications to behavior
- Projectiles through portals now survive for longer
- Stick to Wall has gained size growth
Research
- Stick to Wall Research
- Some wrong tiers fixed
- Big Bounce has less to research
- Damage Per Speed added
Projectiles
- Few projectiles uniqueness even further developed.
UI and Graphics
- Several icons changed
- Font unification
- Shouldn’t be able to start the wave with guide up
Hopper
Hoppers should be less prone to straight murder your chances of a run
Systems
Drops sometime appeared in the wrong inventory, that shouldn’t happen anymore
Bug Fixes
- Projectiles should all disappear when you go into upgrade phase
- A few duplication dupes fixed
- Spawn related errors fixed
- Chain fixes
1.0.2a
someone (me) left the stove on.
Upcoming Changes in future patches
In future patches enemies shouldn’t spawn on top of each other as much as before. They will still overlap due to them having different speeds, not to mention the fact that the get bunched up by freezes and knockback.
You got feedback drop it here or in the discussion tab, we want to know what part of the games you like and dislike so we can make informed decisions of what the future of DPSWTF looks like.
CSG_Vlue
