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Philosophy
Philosophy for DPSWTF has always been: create good, release, then improve.
We want to get as many opportunities as possible for you all to name your grievances and lovely moments. To find balance between our vision(ego) and your feedback, make this great thing into big good thing. (Writing the TL;DR TL;DR rubbed off on me)
Soon
In the pipeline we have two big game changing patches. Like the message above says we will be releasing them and then keep pumping them with improvements and content.
First big content patch "Run Mods" will launch within 1,2 weeks. The patch will be called 1.1 so you'll notice when you log in.
The second big patch is under the working title "Playstyles Patch" where we want to introduce a big systematic change(change includes a lot of addition) in paving the way for several different playstyles, so that every run doesn't end up as: "I need bounce, teleport and pierce" but that there are even more options.
We have already seen several different ones:
- Electric boogaloo stick to wall turrets
- Massive wooden barrels on the wall with multiple size increases and stick to the walls
- Wooden barrels with no teleport to "abuse" the projectiles being destroyed at the edge of the screen
There are many more already in the game, but we want to bring you even further big options into the fold. Some hopefully completely different from what you are playing now. Not to mention we want to bring some smaller ones in earlier, to keep the game fresh on a weekly basis.
Run Mods
Run mods are as the name suggests modifiers that change the way the game works.
At the start of the game you will be able to choose how many you want (beat granddaddy to unlock). Choosing zero will still be an option.
Depending on how many you choose we randomize you that many with an even mix of positive and negative mods. There are also neutral ones which can take the place of either a positive or negative ones.
Run mods can for example be:
- all projectiles have multibullet innately
- the weapons rotates in a much wider arc
- you are locked to two or three projectiles
and many many more. Expect to have fun exploring and conquering each and every type of modifier.
Playstyles
This is much more hush-hush as we keep on evolving the concepts and don't have a lot of things pinned down in their final form.
But I can tease you with the tiny nugget of information that this will be our biggest patch yet.
Timeline in short
- Run mods ETA – Within 1,2 weeks (depending how fast on how much content will arrive in smaller batches)
- Small Batch Patches - will arrive in between(about weekly), solidifying the concepts of Run mods and adding more.
- Playstyles Patch – TBD (under 2 months)
TL;DR was TL;DR
Two big patch. Run Mod. Playstyles.
Smalls in middle.
Under two month left for all out.
TL;DR
Philosophy for DPSWTF
- Bring it out, then improve.
Soon
- We will see a game changing patches. Two big ones in the short horizon, mostly weekly small content drops and secrets in the long term future
Run mods
- Soon to be let out of the bag
- They do fancy things
- Like - > Multibullet on every projectile :shock:
- maybe some other secret updates
Playstyles Patch
This on is still a bit hush hush as we keep evolving the concepts regarding it, but in short it is all about giving multiple avenues of play. So that most games don’t revolve around bounce, teleport and pierce.
Timeline in short
Run mods ETA – Within 1,2 weeks (depending how fast on how much content will arrive in smaller batches)
Small Batch Patches
- Will arrive about weekly, improving the game and adding previously designed things into live.
Playstyles Patch – TBD (under 2 months)
