- Added new animations for characters in the bar and optimized loading of all animations in the bar
- Red crystals display in the Bar and in the Void Tree
- After defeating the boss for the first time, confetti will appear in the bar
- Enemies in the dungeon from now on are generated in a different way which will make the fights more random and increase the variety of skirmishes in many rooms
- Changed stats for many enemies (mainly on the 3rd floor)
- Fixed a bug causing the combo end to happen on every weapon change
- Fixed a bug by which many weapon modifiers duplicated their effect multiple times, for example when upgrading weapons in the anvil
- Perks and chests now elegantly spawn on the ground rather than in the air and will not spawn in the same place
- Fixed a situation where enemies teleported several thousand units down so they couldn't die making the room never open making it unplayable...
- Ninja: Special effects volume scaling fixed
- Witch: Fixed a bug whereby you could not exit the cauldron menu
- News and updates
- Dummy Dungeon
- Patch Notes 0.3.6 - General changes
Source: Steam Community (opens in a new tab)
