- Introducing multiple difficulties, including “Adventure” difficulty (easy mode). In adventure mode, you are given total freedom to directly write story events, via the “[OPEN-ENDED]” option in the text box. The AI will respond accordingly and do the same checks as if you’d done a regular action.
- Changed death mechanics: In adventure mode, when you die you wake up in a different place with no penalty. In roguelite mode, you wake up but lose most of your items. In insane mode, death is permanent.
- Added an option to use item/ability while running away.
- Slightly improved NPC name generation (less chance of bogus names)
- Added tooltip damage info to abilities
- Fixed bug where enemy turn asked the AI twice in a row and took twice as long as needed
- News and updates
- AI Roguelite
- 6/12/2022
Source: Steam Community (opens in a new tab)
