Now that Project Cappuccino 2 has an official public build, our development cycle will be a bit more steady.
For the development of Project Cappuccino 2, we decided to break our work up into seasonal sprints. During these sprints, we try and complete as much work as possible. Anything that ends up not getting done gets pushed to the next season, and so on. Here’s what’s currently on our to-do list for the remaining month or so of Fall. We might try and see if we can get a public demo here on Steam and we'll let you guys know if we do.
Chapter Title Cards
This is a small polish thing but it serves to make the game feel a little more professional.

These cards will show up at the beginning of a character’s story chapters, with each one being themed around the character.
Inventory & Gifting System
Part of Yani’s route required us to give the player an item. We figured that it would be a good idea to migrate an existing inventory and gifting system from our cancelled Crystal Road project. The work was done in a matter of about 2 or 3 days and players can now gift the succubi items.

Some key items can be “gifted” and still retained in the inventory to trigger unique dialogue.
Rhythm Game Improvements
The biggest piece of feedback that we continue to receive on the public build is that the Rhythm game is a little jank. We’re going to be fixing this ASAP but ASAP may be harder than it sounds.
The rhythm game is built upon an existing asset as opposed to having made it from scratch. This means that we’re going to need to rework the way that notes are detected since they currently work using Unity’s rhythm timeline.

Being linked to this timeline means that it’s not a matter of simply expanding the hit window, as the notes are detected as “Active” to hit when they play across the timeline as opposed to using a collider. It’s not going to be impossible to fix but it’s definitely going to eat up some time.
Story CGs + Game Intro
Doku is currently working on getting some story scenes drawn. Some of these will be part of the game’s introduction which shows how the succubi ended up participating in the tournament.

Here we have Charlotte reading her invitation letter.
That’s all we have for this month. The next log will likely feature an updated Roadmap for 2023, so keep an eye out for that!
As for public builds of the game, those can now be expected every 3 to 4 months, with our next one being scheduled for Spring 2023.
If you want to see more content, you can follow us on Twitter(At least while it's still up lmao)
-Vanis & Doku
