Hello everyone! Sorry this update has took over 3 months because had to take some breaks and was busy with some personal stuff, also summer is starting soon! That means I might have more time to work on the game!
Level editor
+ Completely Remastered; UI is much more user friendly and also better to use
+ Terrain System
+ Added the ability to spawn in water, more triggers; teleport, show an image, emit a sound, heal player, ect
+ You can spawn in vehicles
+ Instead of different shapes with different surfaces, you have "bricks" in which you can do a lot more, even import your own custom textures!
+ You can import custom models (.OBJ only)
+ Added the ability to modify the players stats
+ If publishing or updating a map it will actually check if there's any spawns
+ If dying or pausing in the level editor you exit out of play-mode
Gameplay
+ HARDCORE MODE! Makes the game in a way more realistic but also has a challenging approach! I recommend you guys to try it out!
+ Remastered several animations, most are the starter weapons
+ New achievements to earn!
+ In vehicles the steering wheel limits depending on velocity, to be much better to drive
+ You can hear bullets grazing your flesh or an object hitting you depending on what it is, and only you hear it
+ Being a passenger in vehicles shouldn't be choppy anymore but smoother
+ Drivers hands won't no clip anymore trough the steering wheel
+ Added swimming
General
+ UPSCALED MOST TEXTURES AND SOUNDS OR COMPLETELY CHANGED THEM! THIS WILL MAKE THE GAME LOOK BETTER! EXPECT MORE PATCHES WITH MORE UPSCALING OR SWAPPING OUT OF ASSETS
+ Sniper hideout lookin better
+ Better third person animations
+ Zombies have been given sort of a refresh
+ Main menu has been given a little bit of a refresh, its much more UI friendly
+ Physics calculate faster, and this results in the game looking smoother in general
+ Added ADS Sensitivity (experimental)
+ Added Texture Streaming (experimental)
+ Updated the game engine's version to a more recent version, to hopefully improve more stability and performance
+ Added some Easter eggs
Survival
+ YOU CAN ACTUALLY CRAFT BASES! You have much more stuff to craft so you can build your own base, fortress or heck even a castle!
+ MUCH BETTER ITEM USAGE! IN ORDER TO USE AN ITEM YOU ACTUALLY NEED IT IN YOUR HAND!
+ You can enable grid snapping for barricades
+ Scaled most buildings to be normal
+ Thunderstorm is an actual thunderstorm with lighting strikes
+ Reflection updates now so depending on what time of they day it is it will actually look like whatever it is
+ Added MI-8 (basically a helicopter)
Bugs
+ Fixed an issue where TDM points wouldn't count
+ Fixed (maybe) an issue where vest colors do not change depending on teams
+ Fixed some random shininess on surfaces in deferred and forward
+ Fixed an issue where arms race wouldn't end
+ Fixed an issue where in zombie infection you couldn't use the zombie claws
+ Fixed some weird hand placements with the FN FAL and M40
+ Fixed grenade (hopefully)
+ Fixed an issue where dying by an explosion would just be quiet sometimes
+ Fixed an issue with first person view of shirtless and t-shirt cosmetics
+ Fixed an issue where switching seats quickly or sitting in corners would make vehicles fly
+ Fixed an issue with challenges for newbies
+ Fixed an issue in survival where crafting would use the materials twice
+ Fixed an issue in the level editor where leaving the editor would soft-lock the game and you couldn't join or host any servers
+ Fixed (maybe) an issue where if you prone you could still see your legs in first person
Due to me rushing to release 0.2.1 right before I have exams I sadly had to postpone several features for 0.2.2, and also the game has got a larger size due to the game slowly getting better graphics!
