Bug fixes & QOL Updates
So many bug fixes and quality of life updates - THANK YOU for reporting them all! We didn't realize we had accidentally hidden the "In Check" / Takeback dialog! You've all been playing without it all this time ːscaredTomː
Be first to try the new update and help us get it stable enough for everyone else! Hop into the FUTURE beta branch and report any issues via the in-game bug/feedback button, on the Steam forums, or in the Discord - keep in mind this may be unstable, but you can always revert to the default branch if you want stability :)
Future Branch: v1.015
The position of the Take back panel was outside of the canvas (so no one was seeing it!)
Bug fix: statue piece color back to transparent after thawing
Bug fix: The player was able to pick infinite undo tokens when using the infinite undo
Bug fix: playing without steam open corrupted the save file Localization - the text was trimmed
Bug fix: exit the replay system too quickly, could allow the player to perform the last move again
Replay system Bug fix: Chest wasn't removed correctly when moving back in the history
Unity version updated to make more secure
Replay system Bug fix: another scenario where the Chest/Door wasn't removed
Replay system bug fix: Statue timer decreased by 1 when loading a replay
Bug fix: Flicker before moving from room 2 to room 3 in the tutorial
Bug fix: the pieces on the next board were visible during the board transition
Bug fix: Boss music wasn't playing when loading a replay file
Added limits to the board movement and board zoom in/out
Boss battle music implemented
Bug fix: achievements obtained when watching a replay
TA - Disabled during enemy turn
Possible Bug fix: TA soft lock
Bug fix: Replay system - Lightning strike was taking the player piece before the player ending their turn
Bug fix: Bishop movement skill wasn't highlighting the tiles for the Archer pieces
Bug fix: Second rune remained visible but the player already assigned all the runes
Bug fix: Hopper didn't record the forks (for scoring)
Thx!
-Tim
