After some great feedback from the full release of No Way Up, I've made a few small improvements to the feel of the game.
Fixes:
Sluggish movement on low-end devices
Unfair Cinder hitbox
Awkward parsing of legacy version when updating from Early Access builds
Soft-lock after updating
This patch mainly addresses issues some players were having with level 6, which was sometimes difficult to time correctly due to reduced movement speed when playing at low FPS. Combined with a very slight Cinder hitbox reduction, level 6 should now be far more enjoyable - but still tense. Apologies to those who struggled with it!
