More Ai Factions Genration

Ai Factions Generation:
The Eurasian map initially spawns 20 randomly generated ai factions
These factions engage in conquest and annexation
Gameplay incorporates invasion mechanics and tribute-for-protection systems
Through playtesting, I've observed emergent, unpredictable yet logical dynamics:
A faction declaring war might suddenly collapse before attacking
Repeated conflicts over border regions may create expansion opportunities

Each campaign gains organic randomness (finally achieving strategic unpredictability).
Players must monitor evolving geopolitical situations.
This version's Eurasia feels more vibrant and dynamically competitive than before.

Cultural Portraits:
Ancient Chinese

Mesopotamian

Baiyue

New 2D portrait sets for all cultures.
3D models prioritize optimization over facial details because:
Performance constraints with numerous characters
Greater need for social identifiers (leadership/gender) through silhouettes, attire, and weapons
Both 2D/3D assets will receive further detail enhancements.
Cultural differences unlock design potential:
Sending Aryan-born slaves as envoys to Aryan tribes could provide bonuses
Multilingual specialists might enable cross-cultural diplomacy
Refinements are ongoing.
Beta update planned in coming weeks - please share feedback!
