New Feature:
Quick Auto Combat - Use this feature when late-game raid become overwhelming, with cumbersome troop maneuvers and lag.
Corpse Burning No longer consumes grass - Cremation begins immediately after placement. Significantly reduces burning time. My own test result: 203 enemy corpses with 81 colonists now take 2.5 days.
Remove Mammoth's watering ability; add "Expedition" ability; introduce new irrigation tech points. Mammoths and cattle both compete for farmland work slots, causing AI confusion in prioritizing field tasks.
Mammoth New Ability: Boost movement speed on world map. Expedition Enables cross-continental East-West communication. This ability can be enhanced through selective breeding tech.
Irrigation Watering: Players can water crops without waiting for mammoths. With buckets available to all villagers, actual efficiency exceeds mammoth-based watering, verified via my own playtesting.
Balance Adjustments:
Combat Deterrence Multiplier for High-Quality Equipment:
Copper: 1.5 → 2
Bronze: 2 → 3
Masterwork: 4 → 5
Bug Fixes:
Consecutive executions cause freezing.
Stationary guard models placed on the podium cannot be clicked.
Multiple leaders set to boost cohesion, yet only one altar is functional despite multiple existing.
Copy-pasting cooking pots working list triggers errors.
Quan Rong faction's map icon turns yellow after being attacked (originally purple).
Hunting parties fail to enter the home map after continuous hunts.
Guard standing models require assigned orientations.
Masterwork/Excellent quality icons missing in resource lists.
Removed wooden walls (less durable than earthen walls; stone walls forthcoming).
Sorting function inactive in butchering interface.
Butchering interface displays incorrect styling.
Text error in Animal Companion/Butchering UI: Elephant’s Travel Ability mislabeled as "Watering".
Released slaves continue occupying slave room slots after joining the tribe. Must demolish slave room to release bed slots.
Berries now function as cooking ingredients and increase Intelligence.
Caravans spawning at night: 3 members build campfires while the other 3 sleep on the spot.
Incorrect occlusion relationship between caravans and settlements on world map, causing selection difficulties.
