Changes since last playtest build to be tested:
- Class health regeneration bonus will no longer apply to Detective, Doctor and during Annihilation
- "What goes around comes around" achievement will no longer be awarded for Annihilation rounds
- Some minor fixes to player animations
- Added separate HUD damage indicator coloring for dealing bonus damage
- Shooting your gun will now cancel using any hold-to-use action you were doing (such as defusing a bomb)
- Added native support for `custom` folder
- Added damage immunity at the start of Annihilation
- Added first person legs
- Updated Last Innocent event message text
- Updated Zombie Don event HUD color
- Revealed players will now show their role next to their name when aimed at them
- HUD center print now supports icons next to text; currently used for body search messages
- Updated HUD player card icons
- Fixed round end panel being stuck on-screen in some cases (alt-tabbed while round restarts, etc)
- Updated menu loading screen
- Updated round end panel class images
- Added separate hit mark sound when shooting damage protected players
- Added metal spark effect when shooting damage protected players
- Updated class menu design
- Fixed voting cooldown being applied if the vote failed to start
- Added admin menu (t_adminmenu), works similarly to RCON (see t_adminmenu_ commands for more info)
- Players now hide their roles when C.P.U. is off
- Players now hide their names when C.P.U. is off if looking at them from long distance (t_clue_objective_cpu_off_name_reveal_max_distance)
- Added separate viewmodel arms model for Don
- Updated player model skins
- Usable items now glow when you can use them
- Updated all existing maps, added a new map t_library
- Updated main menu music
- Added a delay before the game starts when the first player joins (t_game_start_delay)
- Added a sound when you get revealed as Traitor
- Added more round start sounds
