Changes since last playtest build to be tested:
- Fixed server crash related to new damage indicator
- Ability cooldown sound is now also played when ability can't be started for any reason (such as when it's already active)
- Color correction now works when spectating
- Changed default clue glow start delay (t_dev_clue_glow_start_delay) to 20 seconds
- Changed default clue glow loop time (t_dev_clue_glow_loop_time) to 25 seconds
- Added secondary attack for Bat, heavy swing (hold to charge, if released too soon then it'll cancel the attack)
- Updated all maps
- Fixed Revolver ADS animation
- Changed default Annihilation prevalence (t_carnage_prevalence) to 7
- Sounds of Don's body appearing is reverted back to being inside your head
- Updated HUD round start panel
- Added voting map groups, used for server-initiated level change vote at the end of the game (sv_vote_issue_changelevel_use_mapgroups): the last option will always be a small map, while the rest are normal maps
- Fixed incorrect headshot damage multiplier for Info Room target dummies
- Fixed Info Room target dummies sometimes receiving ~1.5x damage because the bullet would penetrate them twice
- Bat now handles Info Room target dummies as players, which means it's gonna play the correct hit sound and apply back damage multiplier
- Updated Revolver sounds, added missing hammer sounds
- Changed default Bat back damage multiplier (t_weapon_bat_back_damage_multiplier) from 3.0 to 2.25
- Added a separate death sound from Bat
- Slightly increased Revolver damage at close range
- Updated map info texts
- Added a separate, temporary version of Castle for trailer recording
