Changes since public update #11 to be tested:
- Implemented optional bots for clue gamemode and annihilation gamemode. Please check our Discord server for more details!
- Added 3 new weapons: Smith & Wesson Model 76, Ithaca 37 Riot Version, M1918 Browning "Scattergun"
- Glasses will now only pop from a player when they are shot from the front
- Implemented some unused Heavy voice lines for "No" voice command
- Fixed missing soundscripts for Team Locator
- Updated several maps
- Changed default bloom tint values
- Fixed item pickup sound not being spatialized correctly (always plays inside your ears)
- Changed some DSP effects around all maps
- Made scoreboard clickable: you can now click LMB on a player to open their Steam profile, and RMB to instantly mute them in-game without going to pause menu
- Added more round start sounds
- Increased STG 44 headshot damage multiplier, rate of fire, increased damage falloff over distance and decreased spread
- Lag compensation now correctly calculates time between seconds (fractions of a second)
- Fixed a potential server crash if a player tries to scan a gadget, who's owner has disconnected from the server
- Changed default cl_cmdrate and cl_updaterate values for NEW players (please change both manually to 66 if you've played before!)
- Added value of -1 to t_class_health_regeneration_start_time, which allows server owners to disable per-class player health regeneration
- trigger_hurt entities now automatically block nav mesh (for bots)
- Fixed scoreboard not showing players who haven't joined the game yet, even if they are on the server already
- Fixed player sliding bug! After 3 years of not being able to reproduce it!
- Added separate explosion sound for Bomb gadget, and updated generic explosion sound
- Increased player count limit from 16 to 20
- Overall minor stability and minor performance improvements
