Changes since public update #10 to be tested:
- Final iteration of Linux support from linux_testing beta branch of main game
- Fixed a bug where selected melee would reset to defaults every restart
- Updated chat message when someone joins the game when pseudonames are disabled
- Changed Disguise duration to 20 seconds
- Added manual deactivation for Disguise by pressing the Disguise button again
- Changed default Bear Trap count from 2 to 3
- Reduced normal Taser stun duration from 6 to 3 seconds, added a separate command for Detective Taser stun duration (t_taser_detective_stun_duration)
- Updated default Poison Dart count from 4 to 6
- Increased top speed of Spectator Ghosts and reduced their acceleration
- Spiked Bat is now a single-hit gadget
- Renamed t_weapon_bat_ command values to t_weapon_melee_, because they affect all melee weapons
- Removed death sound from being killed with Silenced Pistol, it is now part of weapon script instead of being hardcoded
- Poison Dart hit sound is now spatialized (meaning it originates from the player who got hit, instead of being inside your ears)
- Changed HUD events duration on-screen from 7 to 9 seconds, added a separate command to tweak important HUD events duration on-screen which is 10 seconds by default
- Silenced Pistol can now be scanned by the Detective
- Swapped Detective Locator and Doctor Locator abilities for one Team Locator ability
- Decreased damage of all default guns by 1
- Changed Silenced Pistol damage from 23 to 15 and 1.6x headshot multiplier to 3.0x
- Updated Detective Scan HUD event icons
- Increased Finger Gun player push force
- Updated Play or Spectate menu: moved loadout to be a separate button, and pressing Play now instantly puts you in the game
- Updated t_city, t_castle, t_church, t_library
- Added new map: t_turtle (old players might remember this!)
- Changed Bat and Stiletto movement speed, damage and attack rate
- Updated headshot death sounds and poisoned sound
- Changed default max rounds from 7 to 6
- Weapons now drop from player's hands in third person, rather than the center of their model
- Changed default Health Station health from 80 to 150
- Increased Health Station heal rate from 3 HP per second to 6 HP per second
- Updated player hitbox damage multipliers: chest 1.1x -> 1.0x, stomach 1.0x -> 1.1x, arms 0.5x -> 0.75x, legs 0.75x -> 0.85x
- The game will no longer start if your hardware does not support Shader Model 2.0b. It wouldn't work regardless before this change, this is just making it clear as to why you might not be able to run it
- Updated Thompson shoot sound
