Changes since last playtest build to be tested:
- Added Spectator Ghost mode: when you are dead, you can now press your Ability #1 key to respawn as a physical entity in the world and throw hats around at other ghosts
- You will now always correctly spectate your ragdoll when dying without your camera detaching from it and jumping to the floor
- Added facial animation to all player models
- "Approach" hints (when you are near something) now only appear if you are alive (so you won't have "press E on the don to start investigating" hints when spectating)
- Automatic radar will now automatically disable itself on round end
- Added a cooldown to changing your vote selection
- Fixed a bug with abnormally long map change time at the end of the game
- Lowered Silenced Revolver shoot sound distance
- Added clue spark particle to dropped clues
- Aiming at someone in Annihilation will now show them as Don
- Renamed t_post_roundtime_innocents_win_time command to mp_roundtime_postround_innocents
- You will no longer get an extra damage protection when clues respawn in the middle of the round
- Added default player loadout file
- "Clue delivered" event is no longer saved in event log
- Fixed missing textures in class menu
- Doctor will no longer go into pre-death state if Detective doesn't have a Resuscitate ability
- Fixed players alive counter not showing in Annihilation
- You can now release yourself from bear trap
- Fixed scoreboard row background colors not having correct order
- Added Gadget system: now all abilities are divided into abilities and gadgets, you can think of it as "skills" and "items"; abilities are rechargable skills, while gadgets are consumable items which you can use at any time, but a limited number of times
- Bear Trap will now glow for Traitors
- Added radio chat for Detective-Doctor, similar to Traitors
- Added glasses popping when a player is hit in the head, similar to hats
- Round end panel will now only show a limited amount of best players in Annihilation (top 3 by default, see hud_roundend_bestplayers_limit)
- You can no longer shoot when tased
- Fixed voice chat HUD of other players appearing for a single frame when they stop talking in radio chat
- Added poison and taser color correction and player card icon
- Rotten bodies now show up in a separate, rotten skin
- Fixed Zombie Don model having closed eyes
- Changed Doctor eye color to blue
- Changed Heavy eye color to hazel
- Changed Light eye color to brown
- Important game events (that are stored in event log) will now show separately at the top of the HUD, similar to how they all used to appear a few years ago
- Players can no longer be revived by multiple players, HOPEFULLY eliminating a bug with Doctor-resuscitated players spawning as Zombies
- Fixed incorrect "can't attack" message for Zombie damage protection
- Disconnect main menu music is now influenced by music volume slider
- Radar icons will now fade out when disappearing
- Fixed dead players not letting go of using items such as bomb or power supply
- Fixed multiple tracers being spawned for each penetrated object when shooting
- Added melee selection with a regular Bat and a brand new Stiletto knife with placeholder stats (lower range than Bat, but higher base damage and attack rate)
- Fixed game stalling by multiple bomb plants in one round
- Fully re-written how roles are handled internally by the game to eliminate role reveal cheats: please document all instances of wrong roles showing or no roles showing for other players when they should be!
- Updated all maps
