Changes since public update #9 to be tested:
- Potentially fixed water splash effect spawning in incorrect position when hitting water by shooting through a player
- Updated damage direction indicator: now damage taken affects time to fade from fully opaque, as opposed to initial transparency of the arrow
- Reduced threshold for Bat back hits, making them easier; also added a t_weapon_bat_back_damage_margin command to tweak it
- Implemented Steam Leaderboards that track some of your game stats; just like stats, they are not shared between live build and playtest build and it's not possible to transfer them
- Abilities will start on cooldown at the beginning of the round
- Increased size of damage direction indicator
- Increased player speed for Bat heavy charge
- Hints that appear when approaching an objective entity (Don's body, clue, etc) will now only appear if you look at them directly, and when you're not spectating
- Added an option to toggle pseudo names and use Steam names instead
- Increased fidelity of lag compensation
- Updated scoreboard to be high fidelity (no longer using a single texture for background) and to scale based on number of players
- Traitor-only global (non-proximity) voice chat; bind a key in controls settings
- Clues 3.0: clues now spawn one at a time instead of all at once and 1st clue is always a phone
- Potentially fixed a bug with double clue spawns when multiple players search the Don's body at the same time
- The game will no longer go into pre-game state (where everyone is gathered together in a circle and can't move) if it's duration is set to 0
- Target dummies in Info Room now show the distance to them when you aim at them
- Forced Annihilation message will no longer show up in chat if Annihilation isn't actually starting
- Dropped clues now get removed on round end correctly
- Added player pushing with Finger Gun by pressing alt. attack (RMB by default)
- Added Finger Gun sprint animation
- Third person player legs should no longer get stuck in rotated pose when players don't move
- You no longer get stats and achievements in Info Room
- Added ability loadout with over a dozen new abilities for each role combined
- Fixed a bug with Revive ability giving rating for Resuscitate ability and vice-versa (the actual values were the same for both so this bug has no consequences, it's just that the wrong command was referenced in each case)
- Added t_force_detective and t_force_doctor commands to force the specified player to become a Detective or Doctor in the next round
- Capitalized all role names in localization (traitor -> Traitor, innocent -> Innocent, etc)
- Fixed round end panel telling you that you were a zombie when you weren't and vice-versa
- MP40: increased shooting speed, increased accuracy
- Remington 81: decreased damage, increased shooting speed, increased accuracy
- Revolved: increased damage at range, increased accuracy
- Sawed-Off: increased damage at range, increased accuracy
- Springfield: increased damage at range
- Sturmgewehr 44: decreased shooting speed, increased damage at range, increased accuracy
- Thompson: increased shooting speed, increased accuracy
- Fixed double Zombie Don syringe spawn
- Updated Thompson shoot sound
- Fixed missing hat drop for Medium player model
- New map: Arena
- Reduced possibilities for players to get revived/resuscitated outside the map
- Changed default clue glow start delay (t_dev_clue_glow_start_delay) to 30 seconds
- Changed default clue glow loop time (t_dev_clue_glow_loop_time) to 35 seconds
- Added support for $selfillummask on VertexLitGeneric shader when using a normal map
- Selfillum is now allowed on VertexLitGeneric shader when using $blendtindbybasealpha (will force use $selfillummask in that case)
- Fixed material proxies not working most of the time
- You now move slower when dragging bodies using Finger Gun
- You can now drag bodies by their limbs, instead of always being stuck to pelvis
- Added per-weapon headshot damage multiplier
- Increased map vote options count at the end of the game to 8
- Added an option to re-vote after voting once (can be toggled off with sv_vote_allow_revote)
- Reworked "play or spectate" window to be high fidelity, similar to scoreboard
- Added Windows task bar icon flash for the game when you get respawned
- Fixed cl_threaded_bone_setup causing players to do weird things
- Updated all HUD to be higher quality and have unified design
- Round end panel will now show roles of players you killed or players who killed you correctly for the time when the kill happened, rather than at the end of the game
- Added a key binding to open your loadout (former class selection) without going to "play or spectate" window and clicking "play" again; bind a key in controls settings
- Added SineEntIndex material proxy: same as Sine, except it does not have a time offset parameter and uses entity's entindex for that instead, allowing for different waves for each entity
